sounds a bit … odd, don’t you think?
both vitality and acid builds work fine even without Seal of Blight. Probably that means that this component needs some rework or buff to start making sense of its usage anywhere, and not @mad_lee begging for making some of his builds work.
You can convert easily Acid to Vitality and vice versa, so I wouldn’t say changes are necessary in that regard. Also Acid Purge with no acid damage?
I think you don’t get it. Poll is to reflect forum’s opinion. I still get to have my own opinion on the subject. Given my experience and the success rate of my previous feedbacks my opinion obviously has weight. Doesn’t mean it has to be always right.
So people randomly posting irrelevant memes and trying to ridicule my feedback is my own mess? Really?
but is it random?
Yes, i’m not the one who gets it…
I think we’ve said enough about a very simple topic and I for one will leave it here
But most vitality builds are piano builds, no? Why would you want to use a channeling skill between the casts? Especially since vitality casters already have both good damage and good sustain?
Wait, so are we supposed to use this thread or this one: Acid Purge Discussion for the actual discussion?
Only memes seem to be left here.
Being serious here.
The name of the skill need to be change, If the skill is changed to vitality, it wont be “acid” purge anymore.
I think it will still need to be dual damage like other seal. It should still support vitality as it’s the only seal supporting it.
I am not a fan of channeling skill, so my only suggestion is for QoL:
- Lower the energy cost
- make it more 70% vit and 30% acid
- Rename it decaying purge…
- Widen and lengthen its hitbox.
Personally if I’m using seal of blight, it will only for stat stick.
If you remove the acid damage should be called Acid purged or Purge acid damage.
I am not fan of this skill, channeling skill with low damage, for acid build you have Biting Blades for spam mode, for vitality you can have Oblivion. Both have high WD compartment and are not that clunky. And also Acid Purge swallows massive amounts of energy. I would consider it only with Oathkeeper because of Presence of Virtue energy regen. So less energy sounds right.
Also yes range of it’s is pretty small. Increase cone radius like FoI?
FoI and Acid Purge cover the same area.
You guys forgetting that Seal of Blight is primarily a vitality component. It converts phys to vit. The acid one is Seal of Shadows. Why a vitality component grants an active that’s mainly acid and is in no way compatible with the prevalent vitality caster piano playstyle? Why indeed…
I don’t care about Acid Purge because it’s weak and clunky. But I think the real problem is that becasue of it vitality has no decent weapon components. There’s the adcth focused Haunted Steel but it’s also quite incompatible because most vit casters got little weapon damage. If you look around build threads and discords you’ll see the best vit builds use generic components, usually defensive ones. Not because they want to but because they got nothing else to take.
As for Mad Lee’s proposal, I don’t really agree that Acid Purge should be vitality. I think Acid Purge should be moved somewhere else. And the vitality “Seal” component should get something else. Ideally a granted skill that provides passive damage (would be original) and not a channeling skill which can’t be effectively used as a filler between many vitality casts.
Another solution would be to buff Symbol of Solael to include vit dmg, and buff the numbers.
I think the skill in terms of damage is fine, about right for a component skill. It’s not like there’s a shortage on Acid damage converted to Vitality either so I don’t see a point in making the skill more Vitality-focused. I don’t have issues with Ignaffar-style skills but I get that a short range cone spread isn’t to everyone’s liking.
in that case, make seal of shadows the vitality component i stead of acid, with the appropriate thematic conversion on the comp, and vitality instead of acid on the skill.
And make acid purge 100% toxic. like this discussion.
Err I meant acid. 100% acid.
Lol like this discussion. Yeah, why are so many people riled up about @mad_lee’s opinions?
I think he excercised a lot of patience and restraint after getting meme-bombed like that for sharing his thoughts. I’m noobish so, maybe I dont get it? But if theres already an acid seal component in seal of shadows, why should acid take a major role in the vitality seal component, seal of blight?
I think @Boromonokli makes a good point, as do @ya1 and @Nery, all relating to the appropriate skills for these components and their appropriate names in order to accurately represent what their functions are.
Maybe acid purge SHOULD be moved to a different seal, and seal of Blight should get a different skill. Perhaps a different name, too, as Blight seems to hint towards acid and poison in other items, but maybe not.
Replace it with WPS
After one Seal lost it’s granted skill for a WPS? I’d rather not.
Replace them all with WPS. All of them.
I do enjoy the skill but I agree that acid purge is weak. The flat damage is too low (and the DoT is meh) so the skill ends up weaker than biting blades and chillspikes.
I think ~85 more Vit damage (the component does give flat vit and phys conversion after all) and ~15 more crit % would be nice QoL.
I always felt that the flaw was certain item/component skills that ultimately overshadowed mastery skills, rather than mostly augmenting them. BB and chillspikes are indeed two examples of this on components - this effect becoming more and more pronounced as type conversion options increased. (Ages ago, chillspikes was even more crazy, pre-conversion meta)
However, this far down the rabbit hole, it probably makes more sense to bring some of the other options up.
TLDR: This skill needs a bit of something to compete. If not damage, then some extra mechanics fun addition, such as pass-through.
I am not sure why “not every build has to be sub 5 mins” is used as a counter-argument here. My suggestion has nothing to do with suiting the needs of Crucible speedrunners. In fact, when it comes to speedrunning Crucible component skills play very small role.
I suggested skill’s redesign because currently it has very little use to Vitality build and zero use to Acid builds. Acid builds got superior Biting Blades and Vitality builds rarely have the luxury to look for Acid to Vitality conversion just include this skill in usually heavy cooldown skills rotation.
Others are few praetorians whose childlish antics are enabled by biased moderation from Zantai and Roman who is probably mad because I told him couple of times that his builds are not good and now is trying to get back at me with low effort memes? Please, dude. I am not a public enemy. It’s just internet forums. Everyone will get over it.
Again, it has nothing to do with builds being fast or not. It’s just the component that is almost never used and there is a good reason for it. Every other Seal is useful, some are in more ways than others. But not Seal of Blight. There is gotta be a reason for it, right? That’s what my feedback was about.
Well, Zantai is pushing the difficulty further and further and builders respond with more advanced and min-maxed stuff. I have given feedback several times on this very subject: it makes up for a very unhealthy kind of endgame for average players/casuals who can’t min-max/pilot that well.
Moderation has simply put like posts with like posts, I don’t see any bias here.