Acid Purge Discussion

muskBlazeIt
You make this too easy, my guy.

I don’t think the game has gotten harder in one instance (outside of the buffs to Veteran) since you joined the forum, lol. Cruci times decreased from 10-15m to clear 150 at release to 8m, 6:30m, 6m, and now sub-5m to clear 170.

I forget, is this the meme thread or the actual feedback thread? Assuming the latter, Acid Purge has its uses (some of which you’ve been shown by Fluff/etc.) and its hardly in the sorriest state its ever been. It isn’t quite something that can be focused on and carry a character all on its own, but no component is (or should be). That Physical -> Vit exists on the base component is mostly irrelevant, as you will primarily be using this on items with base Magical damage anyways.

The issue Acid variants of Acid Purge run into is that caster-based Acid gear is all almost entirely tailored toward DEE, or has niche Acid support with Raddagan/Deathguard, and you don’t especially want to be channeling Acid Purge nonstop while also spamming the hell out of those freaky green eyeballs. This isn’t something for the component to solve and is instead something to be addressed by other itemization, if at all.

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I have said I do believe some “umpf” is needed with acid purge but you can ask folks on discord, I use this skill alot its actually amazing stacked with poison I even use it with cooldown DEE. Now I do see alot of talk about biting blades, what makes you think its superior? It will never get the dot acid purge gives tested TBH I hate biting blades.

This is actually what I was thinking, Maybe like % chance to spew an acid bomb? connect the poison damage directly to the spewed bomb

I’m also using acid purge on most of my vit casters with great success and imo it actually is in a good spot.
You can easily convert it to either full vit (looking at you myth. blood orb!) or full acid depending on ur build.
Fully converted and with a decend amount of cast speed it adds a rly good chunk of dmg.
It does what (I guess) it is/was meant to do.
Cheers!

EDIT: The only thing I can think about is that it could use a bit more range and have a slightly bigger cone / area where it hits.
But that’s about it.

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48 posts were split to a new topic: [The Crucible] Perceived shift in difficulty - especially Crowd Control against players

Planting the poison on a boss at the start of the fight is good value for the short time it takes but the poison is a very minor overall dps boost. The flat damage of the acid purge can deal more than 2k flat damage per second but the poison only does 210 per second, and this is just a component skill.

Biting blades on the other hand can hit twice per throw and has significantly higher flat damage, so the dps ends up much better. The poison being around half the value of Acid Purge is irrelevant (unless you only want a poison effect).

Yea in a perfect world thats how it works, Perfect AAR style positioning. Watch how people run crucible when they dont have biting blades. They completely change play styles over a COMPONENT hell with that im way to lazy , acid purge lets me stand still and facetank without worrying about a rock/pillar

Sure it is, Thats what we all are doing right sharing thoughts about COMPONENTS something used in such cases to fill a gap. The problem is how folks choose to use them and then choose to compare it to another… People chose to build around the skill from the component to do speed runs in crucible then compare it to others that arent on the same level for speed runs. I can promise you all threads like this do is shine light on the real problem and PROBLEMS get fixed around here ive seen, I love it TBH.

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