Nemesis Rifts are the hardest rifts in the game, 85% of the rift is hero, bosses.
Nemesis Rifts are random generated and have infinite floors
Players can exit the rift using their teleport but you cannot return
Players must create a Nemesis Rift using rare items, harder than Skeleton Key
Players have to be a Mininum Level of 60 to Enter Nemesis Rift
Pearlescent Items -
A new rarity even greater than Legendaries, Pearlescent Items allow players to use up to 3 Full Components in One Item and 2 Augements making the Item very powerful
Meh, theoretically the mod community could handle most of those request just fine. Crate should save their time for introducing entirely new mechanics in the expansions.
With regards to rifts, 85% heroes is too high and would lead to strange oneshot combos with ghost type mobs or anything that can teleport. Edit: Teleport = Shadow Strike. Perhaps a scaling wave type mechanic, similar to the ghosty urn in Steps of Torment would be more appropriate.
Room 1, urn gives good loot, 5 waves of 2 or 3 or 4 heroes each. Room 2, urn gives better loot, 6 waves of… and so on. Would be a good way to challenge players without removing reward for progressing, 4 hero mobs in a confined space is plenty, and Crate could introduce new and harder hero type mobs as progression is achieved. Urns could start spawning nemesis mobs for their final waves after say, urn 4 or 5?
Would be a more creative way to make challenging endgame with good progressive rewards. And we’re not doing rifts. I played Diablo 3, I don’t wanna play Diablo 3 anymore.
Also, does Crate even have a procedural generation algorithm capable of creating rifts? Gotta think of the tech here.
Onwards to a new loot tier.
I think more specific itemization of existing legendaries would be exciting. Perhaps a Blacksmith recipe to upgrade existing legendaries would be more appropriate, something that gives the option of either an extra augment or an extra component? Or a damage type modifier or something of that nature. Ex. Fire damage into cold damage on an item.
Pearlescent is a neat idea, but really do we need rarer items to grind for to get perfect gear? 98% of the player base does not have perfect gear for their toons, and catering to the 1-2% who do is probably not a good use of development time.