The new mutation skill can change the number of skeletons to 1, summoning a single empowered Skeleton King (melee/ranged optional).

Since many players don’t like a screen full of weak skeletons, hope this suggestion gets adopted. This will make the game more interesting and playable.
I would love to see this come true
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I’ve frequently wondered about the possibility of a transmuter that turns the many skeletons into a single Bone Colossus.
Though, I’m unsure of how feasible it is. Not only from a technical perspective of changing the skill in such a way, but also the balance, given that much itemisation and modifiers for skeletons is on the basis of there being many of them and transforming them into specific variants (I.e. Things like +max summons, flat damage values that are naturally being multiplied by the number of summons and the unique skeleton types being forced by certain items)
I don’t think this is going to happen in GD1. A good idea for GD2 though.
I believe Crate can achieve it. It is not difficult to make it work.