Currently, if someone plays a full summoner or a hybrid, it is always better to have MORE AND MORE additional summoned creatures. This is better for increasing of total damage and for continuing to deal damage if part of summons dies.
I am talking about builds in which pets deal more than half of total damage. What if we want to be full summoner but with only one pet?
We can have some components and/or unique items that:
- buff VERY MUCH health and damage of a particular pet (only that one pet);
- debuff VERY MUCH health and damage of all pets.
For example, before equipping that special item our build has:
- “Briarthorn” with 200% health and 1000% damage;
- “Hellhound” with 200% health and 1000% damage.
After equipping that item all our pets receive debuff (numbers are just for example) -100% health and -800% total damage. But the same item buffs “Briarthorn” (only this pet) with +200% health and +2000% damage.
As the result we have:
- “Briarthorn” with (200% - 100% + 200% =) 300% health (1.5 times more) and (1000% - 800% + 2000% =) 2200% damage (2.2 times more);
- “Hellhound” with (200% - 100% =) 100% health (2 times less) and (1000% - 800% =) 200% damage (5 times less).
So after equipping this item we have full summoner but with completely other priorities in spending skillpoints and using items.
Now we are focusing rather on buffing the particular pet but not on adding new summoned pets to our build. It is different approach for building summoners.
If we still want to have some other summons for a buff/debuff or other reasons than we can have it. But their roles become much more limited that previously. It is still full summoner or hybrid but with different approach.
I am talking about pets scaling with pet bonuses. But pets, scaling with player bonuses have almost the same problem (to have more damage more summons are preferred).
I mean 1 entity of 1 kind of pet. Not several entities of 1 kind of pet. Not 1 entity of each of several kinds of pets. All successful summoners are leaders of a mob (the more). My proposal is to limit (useful) summon to 1 entity of 1 kind.
Debuffed are ALL pets. Not just a 1 kind of pets. Buffed is only 1 kind of pet.
Additional summons ARE IMPOSSIBLE (except “Raise Skeletons”) if the addition I propose is part of bonus of new full set (4 items). This is because all pets (scaled with pet bonuses) can have additional number only with bonuses of other full sets (4 items) (“Raise Skeletons” are exception).