Adding NPC's and quests

Despite working on a mod, I’m a modding noob.

A guide on how to add npcs and quests to the game would be sweet. I’ll try and figure it out on my own but would appreciate if someone wrote a guide.

I want to add an npc that has different dialogue options that just power you up.

One that levels you to 50, gives you a bunch of iron bits, some crafting supplies, full negative and positive faction rep with all evil and allied factions (excluding kymon’s and death’s vigil).

One that does the same but levels you to 85.

And a dialogue option that unlocks all your blueprints except legendary tiered relics and items, and a dialogue option to unlock those as well.

This is to help people playing Cornucopia test the mod with options.
They could start from scratch, start from an appropriate level 50, or with the end game lvl 85. These 3 lvls are of particular interest for me in terms of helping me balance the mod.

I’ll take a look at it as well if you want.

Might as well get started on some quests :wink:

You can try taking my good-looking mod, that will give you an item with infinite uses that spawns a blacksmith. change the blacksmith to an npc with the same name and already with a conversation, e.g. darius cronley. Change the lue script rewardz that turn him hostile to a reward like exp, reputation or random item. For random item, you should make a loot table with 100% to drop all the recipes you want. I think there;s a kind of tutorial for that in grim dawn modding guide.pdf in your game folder.