Adding skill modifiers that trigger effects/skills?

Hey guys. I’m trying to add a new modifier to a skill that would then execute something.

For example I’d like Aether Ray to trigger a small AOE effect when hitting enemies. Now I managed to extend the base skill:

However I’m not sure what kind of template I’d need to make the new third modifier to make something execute. I tried using existing modifiers that do similar things but nothing seems to trigger.

Any tips on how one would go about this?

My recommendation would be to follow the examples done by other skills. I looked at Grenado a bit there was a few extensions to it. They don’t necessarily need to be the same thing, as this extension was done to another skill, mortar shells.

database\records\skills\playerclass02\knockdown1.dbr
	According to the sound, this is related to the mortarshot
	Offensive Parameters\	
		Offensive Influence\Knockdown\offensiveKnockdownMin = 1.0
		Offensive Duration\Offensive Slow Duration\offensiveSlowDefensiveReductionMin = (a long vector for each level of the skill)
		Offensive Duration\Offensive Slow Duration\offensiveSlowDefensiveReductionDurationMin =  8.0

That added a Knockdown Mechanic to the base skill Mortar Trap, which has 7 of its own skill dbr files. Blast Shield has no add ons, but still uses 5 dbr files.

I guess my problem is that I don’t know why modifiers like Blood Burst don’t work with Aether Ray.

Is it because that one uses a projectile modifier template and Aether Ray isn’t a projectile? Or something else? If so, how would one get it to work.

I assume it is what you said, aether probably isn’t considered a projectile.

I found a partial solution in Skill Config:

autoCastSkill
autoCastController

Unfortunately I still haven’t figured out how to make it work on secondary skills, for example with Obliteration etc.

Something like this works on the main skill though:

autoCastSkill - records/skills/nonplayerskills/bossskills/sharzul_summonfiredevil.dbr
autoCastController - records/controllers/itemskills/cast_@enemyonattack_100%.dbr

Any idea how to make this trigger with secondary?

I am not sure if it can, that is something that is completely new to GD so I have no expertise with that. (at least on skills, it existed on items) If it works with one and not another, that is usually a bad sign that you’ll have to think outside the box.

There is a hierarchy, that’s why I was referencing how many files were involved in a single skill. All the files get used, not just one.