Hey guys. I’m trying to add a new modifier to a skill that would then execute something.
For example I’d like Aether Ray to trigger a small AOE effect when hitting enemies. Now I managed to extend the base skill:
However I’m not sure what kind of template I’d need to make the new third modifier to make something execute. I tried using existing modifiers that do similar things but nothing seems to trigger.
My recommendation would be to follow the examples done by other skills. I looked at Grenado a bit there was a few extensions to it. They don’t necessarily need to be the same thing, as this extension was done to another skill, mortar shells.
database\records\skills\playerclass02\knockdown1.dbr
According to the sound, this is related to the mortarshot
Offensive Parameters\
Offensive Influence\Knockdown\offensiveKnockdownMin = 1.0
Offensive Duration\Offensive Slow Duration\offensiveSlowDefensiveReductionMin = (a long vector for each level of the skill)
Offensive Duration\Offensive Slow Duration\offensiveSlowDefensiveReductionDurationMin = 8.0
That added a Knockdown Mechanic to the base skill Mortar Trap, which has 7 of its own skill dbr files. Blast Shield has no add ons, but still uses 5 dbr files.
I am not sure if it can, that is something that is completely new to GD so I have no expertise with that. (at least on skills, it existed on items) If it works with one and not another, that is usually a bad sign that you’ll have to think outside the box.