Adding skill points mod

Hey guys. Long time reader. New writer here and also new to the modding scene.

I wish to make a mod or alter some other mod that it would give me 5 skill points for first 25lvls and then 4 skill points for 10lvls and so on. So far I am not able to do so.

I have tried with AssetManager (Is it the right one to do this?) I have read instructions all day today and still nothing. Usually I end up with error message that says “Could not open playerlevels.dbr (template not found)”

What I am doing wrong? Please help!

Greets,
Verriri

If have created this for you, i think it is self explanatory.
http://www.file-upload.net/download-12030449/morepoints.7z.html

Download the file, unpack it and place the mod in your mod folder.
Open the Asset Manager, click on Mod an choose morepoints ( the mod file ).
Click now in the Asset Manager on Database, you find the playerlevels.dbr here:

Right click on playerlevels.dbr and view or edit - After editing save your changes in the editor window. Back in the Asset Manager click on Build ( or F7 ).
Anything should work now ingame.

You need to keep the same file structure in your mod as in the orginal folder.
But i think you see it :wink:

Thanks. I got that far but still I get that error message when I’m trying to edit the playerlevels.dbr -file. Do you have idea what could cause that?

You already choosed a working path for your DBREditor?

Or try this: Copy the playerlevels.dbr and place it on your desktop - Open the DBREditor ( its in your grimdawn folder ), in the DBREditor click on open and choose the playerlevels.dbr on your desktop, edit and save it. Replace now the Playerlevels.dbr in your mod with your new file from your desktop.
Build your Mod in the Asset Manager ( F7 ).

Pretty sure templates are not available until you extract the game files with ArtManager. You need some disk space for this and it will take a bit of time, but after extracting game files (and a possible AM restart) you should no longer get the template error.

I tried to set the path DBREditor to grim dawn mods -location and grim dawn folder but still got the error message. Also copying from desktop didnt work. Error again.

Cant find ArtManager from grim dawn folder. Should it be there or is it a different program to download from somewhere?

Sorry, at work. AM is called AssetManager. no idea why I wrote Art manager…

If Grim Dawn has been unpacked, copy the contents of records/templates to mod/records/templates

Now I got it to work. I set the DBREditor folders right and ran AssetManager again. No more errors.

Thanks a lot guys! Really appreaciate this help :slight_smile: