Hello,
I hope this is the place to post this, I saw similar threads but perhaps this is less a build post and more an asking for advice post.
Firstly, the reason I want to theorycraft is that if no good build seems possible with the below restrictions, I don’t want to level up a new character to 100, and I prefer not to just “cheat one in”. Hence I have not tested any of this. Also, sorry for typing so much.
Anyway, I want to build something around Mythical Wrath of Tenebris, using EoR as main damage skill. I would also like it to be Oathkeeper/Inquisitor (so Paladin). Other builds using this weapon and EoR use Shieldbreaker or Sentinel, so I can only use them as a rough basis for what I came up with so far. For reference, those other builds are 1, 2 and 3.
My thoughts on gear so far:
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Weapon: Obviously not negotiable, it is why I want to build this character in the first place. The component seems to be the most suitable, but maybe not. I saw other builds using Seal of Might (for resistances I guess) or Seal of Blades (no idea). My resistances are at 80% but barely overcapped, so maybe this needs to change.
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Chest Piece: Mostly there because I actually have this combination of affixes. The +3 to EoR and overall stats seem decent, but this is something that can definitely go if there is a more sensible option. Stun resist should be fine without it, but I am unsure what else to pick so it’s there for now. The component is also mostly a “I want more OA” thing. It can go.
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Pants: Well, the other three builds I found all use it, so it’s probably fine? Nice set of defensive stats and boosting the Chaos damage, so there is that. This could totally be changed, but I suspect it’s BiS. The component is probably not the best, I just kinda slapped something on.
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Relic: -10% Chaos resist that triggers by itself, boost to Chaos damage, +1 to one of my classes, it seems fine. Maybe it is a bit too offensive?
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Belt: Not sure here, some stats seem really good, others are obviously useless to me. The alternative is Rah’Zin’s Waistguard, which would also open up that set to get at least the three piece bonus (using chest and shoulder as well). This is one I go back and forth on.
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Medal: Again, seems to be a common choice for this type of build. It gives some life leech, attack speed and boosts my damage, plus adding a flat resistance reduction proc. The component is just there because I seem to have fairly high OA and thus the crit damage might be nice? Plus I needed the Aether resist. Do the runes really matter? I like this one purely because I think the effect looks neat, no other reason.
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Boots: Yeah, just something. I see a lot of builds using Stoneplate Greaves, which I would prefer to avoid because crafting for specific affixes is not my idea of fun, but if that would be a significant improvement I would be willing to bite that particular bullet. Augment is there for Pierce resist.
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Gloves: Well, it boosts Chaos and my stats overall pretty nicely. On the other hand, the skill modifications are useless. Other options I have seen are Mythical Harbinger’s Grasp or Mythical Voidrend Talons, but neither of them are particularly overwhelming. The component seems like a solid choice that I see in many builds, it’s probably the best one here.
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Shoulder: Ok stats, plus I get the two piece bonus. Rah’Zin’s Shoulderguards would be an alternative (going for the three piece bonus on that set). Nothing else really struck me as a good option. Maybe Valderan’s Shoulderguard could work, but I don’t have a solid pair. Farming one is an option though, if that would be a noticable boost. The component is used for the OA bonus.
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Ring: I have decent OA (I think) and so a proc on crit seems reasonable, stacking some more resistance reduction. (I am correct that -XX% ones stack, right?) The damage conversion is useless of course, so the rest of the stats on this are not terribly impressive. I am really unsure about the component, I see the other builds using Bloodied Crystals, maybe the armour is more useful than more DA? I can afford losing some stun resist.
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Other Ring: Probably a solid choice. Boosts EoR, boost Chaos damage, some OA, decent resists, what’s not to love. Component as in the other ring. The third ring option is Mythical Combustion Band for another resistance reduction source.
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Amulet: I obviously don’t need the conversion, but outside of that is seems like a clear choice. The flat damage increase should be amplified nicely by all the % Chaos damage from other gear. The component also seems solid, maybe an Arcane Spark could work, but I think this one should be just fine.
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Helmet: Mostly used for the Word of Pain modification, adding another source of Chaos resistance reduction. Component is used to get resistances up.
Now with the skills some things are obvious, 26/16 EoR and the Soulfire thing to reduce incoming damage. Presence of Virtue for some stat boosts, mostly OA and some HP. Ascension for a nice turbo button.
Word of Pain for a strong source of resistance reduction, Word of Renewal for a decent heal + some stats. Deadly Aim also is really nice and gives a fairly reliable boost.
The other skills seem less obvious. Inquisitor Seal is usually very strong, I just might be moving too much to make much use of it, but those buffs sure look juicy. Aura of Conviction is also kinda meh, but 173 OA and 17% physical resist are solid, especially since I think my defenses might be a tad low.
The devotions are shamelessly stolen from somewhere, whenever I try to build those myself I end up with something utterly useless. I would really like to avoid Dying God because I hate the degeneration, but it is just too strong to ignore. I will happily accept advice on them, though Solael’s Witchblade must stay because -35% Chaos resist is just crazy. But as they are, these probably work fine because someone else came up with them.
So in conclusion, this build is untested (hey, if you have a Paladin, let me know ). I would love some input on the gear and skills in particular, perhaps to a more seasoned player some obvious choices jump out. I think my armour is a bit too low and the resistances are just barely hitting 80%. As for the goals, I would like to get the build to a point where it can safely do the usual SR75-76 farm within the time limit and maybe tackle some of the celestials. I’m not looking to push deep SR or Crucible times. Since it’s a channeling build, adding more active skills also doesn’t seem like a good idea.