Aether Chain Lightning concept that I never bothered posting during vanilla cause of its insane dependency on CDR abuse and Devastation even back then. Now since I am dumping stuff, this one made the cut
Bonus Aether Stun Jacks build using Conduit skill mod
Both have 100% RR shred. For the Lightning caster, RR was never the issue. It’s the weak performance of Chain Lightning itself. This is why I never bothered posting it in vanilla either.
The Aether Stun Jacks on the other hand, RR doesn’t slow it down mainly cause there’s way too many projectiles falling on the enemy
But I didn’t get to test it on highly aether resistant enemies such as Reaper
To please Lord Zantai so that he can give me my damn Mythical Warhammer of Heavenly Judgement
This might take a while if I were to do it cause I have more guides that are in need of updation
No sadly, Crate explained why Stun Jacks cannot be green in color. Very few transmuters/mods affect the color of the skill.
Two builds where skill mod changes color of the skill^
As for MoD, it’s a bad habit that stuck from vanilla days cause I used it on my DEE WH. The DEE WH is also the reason why I suck at piloting anything that is not a DoT Caster
Really? For someone who farms the forum as much as yourself it should had dropped by now already. I thought you’re just not interested in that for reasons.
^ Me thinks the reason after all these years of no Zantai reply to warhammer of heavenly judgement is because a better skill variant will be made available to the paladin mastery:cool:
How hilarious it would be, if at the begining there would be one dead Diablo paladin buried into sand with lore note sayin: “No paladins for you, mortal.”