Affixes on MI's question

So a little while ago I was playing with grimtools and made an awesome MI that would be great for my character, given a specific prefix and suffix.

Days of farming later, after finding probably around a hundred of said MI, I’m realizing things aren’t so simple. For one, I didn’t know that green items can roll the yellow affixes. And from what I’ve seen, that’s pretty much all they roll. This is just a ballpark guess but I’d say I get green affixes maybe 5% of the time.

So my question is, can all the affixes on grimtools ACTUALLY roll on a specific item? Do items have like a inclination to roll specific affixes more frequently (even amongst the hundreds of yellow affixes some are maddeningly prevalent)? I’m starting to wonder if farming for godly greens is really practical given the rarity of the green affixes, let alone the ones desired. Or maybe I’m missing something entirely? Still pretty new at this.

Hopefully someone can help clear this stuff up for me!

Afaik all the affixes can roll.

The chance of getting double rare items is very small.

You need to farm thousands, not hundreds. If I farmed hundreds I’d walk with only legendary items, because I would not have any good MI’s. :stuck_out_tongue:

I sometimes have 5 MI’s in my builds with double rare affixes. I also sometimes GDStash some items if I am too lazy to farm them or a specific monster is a pain to farm (e.g. too long run, low chances on drop of an item etc).

Firstly I’ll just qualify my statement by saying that every type of item will likely have different weighting on various affix/suffix. Most weightings are not known precisely by the community.

However, forum user Dammit did provide some insight to the numbers on boots (specifically Stoneplate Greaves):
-A very popular build guide pick used to be a double-green Stonehide Stoneplate Greaves of Kings:
-the kings suffix is ~1 in 400 crafts by itself (ie.with a random prefix)
-this precise double combo is ~1 in 135,000 crafts
Note that craft chance ~same randomness mechanism as drop chance.

While these numbers may not be accurate for the combo drop you are seeking, it does give a feel for the amount of grind you can expect.

Thus you can either just work with what you have found or mod your game to give the precise combo to your character. This unlikely % drop is one of the reasons that many players decide to use GDstash.

Ymmv…I personally theorycraft with all options via Grimtools, but in practice I simply look through my collected junk and just use the next best thing in my collection or modify the build to something else.

Edit: if you are looking for double magic (yellow) affixes, then the odds are much better. Although, some of these specific affixes have multiple variations and that could increase the frustration (like of Spellweaving suffix, for example - which has a number of possible elemental combinations)

when farming M.I.'s never farm for an item with set affixes as you will usually only be disappointed in what drops.
When I farm I just pick up every M.I. that drops, then when I’m done I will go through them and see if any have decent or better affix combo’s.
Good Double Rare’s are quite rare, but you can get plenty of good magic/rare combo’s. There are also some solid magic/magic combo’s that you can use while you continue farming for a better drop.

Well I’m getting the impression that farming for greens is pretty much something you should never bother to do.

What’s this GD stash thing? You can create any item you want? Sounds kinda “not in the spirit of the game,” is that single player only or something? Sounds like the type of thing that would get you banned, something something modifying game files and whatnot. Would be kinda lame to play with people who just have characters fully decked out with perfectly crafted items.

I mean, when even Devs allow us to post things like “THIS PROGRAM WILL GIVE YOU 2347538947568937 HEALTH AND DAMAGE AND YOU’LL BE IMMORTAL” and also allow us to mod the game, and many people would do the same as I stated above, yeah, it’s so illegal that even Zantai once told someone to use GDStash because they said something about drops being shit and that it’s impossible to farm them.

Side note: Zantai is a Grim Dawn developer if you don’t know.

I do farm for them, but has someone said at the end of the day I go over what I have found and try to decide which one to include in the build. I also tend not to even considering including MI’s in my builds unless they have some strong Item Skill Modifier that I really want to use and I can get away with kinda any roll of that item.

Yes GD stash makes you create any item in the game, and many more things.
Why should people be banned for using a mod? It is a single player game where everyone is playing it for his/hers own enjoyment.

It’s actually hard to call GDStash a mod. It’s a separate program that doesn’t open along whith GD when you launch it. Mod is short for “modification”, and you don’t modify anything in the engine/main files while using GDStash. So, it’s ratehr a tool, not mod. :stuck_out_tongue:

Well you are modifying the char and stash files but I know what you mean :wink:

Thanks to that post, I realized I spelled “rather” wrong. Thanks. :slight_smile:

Is there an official definition on what counts as a mod vs. tool btw?

I see it like this: all tools are mods, but not all mods are tools.

Basically, if you inject something to your .exe, it’s a tool, or if something changes stuff in the game externally. Examples are GDTH, GDStash.

Are you the official authority? :wink:

as you can see, tools/add-ons are a subclass of mods.