Affixes

Wondering if it would be possible to somehow highlight the rare affixes. As I go further, knowing there are double rares and even tripple(I think) rares makes me even more greedy and loot hoardish than the epics. I have a feeling the number of attached effects might que us in, but I have had a few that seemed very powerful with many effects that turned out to be just a powerful single rare, and many others that I sold before I even knew what made them rare.

Something small, a tiny asterisk on the rare affix perhaps. I know there is a database out there but for checking it is very clumsy and time consuming. I have not found a straight forward list without the effects listed and images. Even publishing such a list in the game guide would be a great help, and if I have over looked something that is already there I apologize. Yes you do learn some of them by inspection, but later once you have the magic items filtered out it is easy to forget.

And also i apologize to the board and mods and Dev’s if I have previously made suggestions or comments in an overly critical or overbearing tone. Sometimes excited, always intended to be direct. Offense is not my intention.

I would like that too. Just so you know about the ‘triple’ rare there are prefixes and suffixes and then some ‘base items’ have properties. For the base items (on the grim dusk and other sites about GD) for example a ruby ring might get a certain extra property. But the real interesting ‘base items’ are Monster Infrequents. For example Darius Cronley drops Cronley signets. Those can have prefixes and suffixes too so there could be quite a possibility for a great find. I would like to have it stand out to me what are prefixes, suffixes, base items, and MIs in something I can identify just from the name.

There is a site called Graceful Dusk, it has all the information on suffixes/prefixes rarity as well as the MIs.

mad_lee that’s an excellent resource especially for sponguelike brains that can assimilate that information and remember it.

However it still would be nice to be able to look at the item and know what is a prefix, suffix, and base item. And also a different look for an MI. The existence of the Grim Dusk resource has nothing to do with desiring to be able to tell more easily from looking at the item. Unfortunately that would have been a good suggestion if mentioned before Crate started working on GD. It’s probably too late. But the existence of info about what are the possible MIs (etc) has nothing to do with what me and the OP want.

But do you understand what I am saying? I can always look up a affix name on the web but that has nothing to do with what I am saying about wanting: prefix, suffix, base, MI to be identified from looking at the name.

Even italicizing the rare prefix would help. I agree, sometimes a item with long name causes uncertainty. “Incendiary Shoulderguard of Awesomesauce”, is that a prefix and a suffix or just a suffix and a confusing name? Is it a rare base? I was surprised to learn it was, and that there is a rare base and a common base for the item with similar names, and I can never remember which is which. I remember a few over time, but i forget just as many.

Yes that’s exactly what I see. Is ornate a prefix or is ornate robe a base item? It seems more a problem with prefixes. And I do learn more with time but my brain is less spongelike than 10 or 20 years ago. Italics would be a good idea. And also learning which are special monster infrequent and which are more generic. For example the trolls in the east marsh drop troll clubs but one is more special. I think there are ‘troll crushers’ and ‘troll smashers’… I would love it if MIs had a font or color or some indication other than learning from experience with a non-sponguelike brain!

My question is to what end do you want to know if an affix is rare?

You always look at the stats to decide if an item is good or not.
So if an item is crap but has a rare affix would you keep it? Or sell it and keep a similar item with a good rolled yellow affix simply because it is the better item?

Why would you need that information? I feel really awkward writing this since I always associate with newer players opening a thread and then being swarmed by all the forum dwellers telling them that GD is perfect as it is and no change is ever needed (I am sure you know what I mean, somewhat exaggerated here).

But for this once I am not sure how information about rarity is valuable. Also you will learn the affixes faster than you think if you read their names and then look at the stats, I was rather surprised how fast I learned them. I agree that MIs aren’t as easy to recognize at first.

Simply, so that if i were to ever roll a double rare i would know at a glance. I would suffer great distress if I learned i sold a double rare. I’m a collector in games, and the mechanics of games like these go against every impulse of a loot hoarder. My prefrontal cortex can compromise though, and only keep one of each epic/legendary and the really rare stuff. I’m just glad i only have this trait in games.

Chibba it is my perception that the rare affixes are more powerful. So if there is an item that has two magical affixes (prefix and suffix) and they are both useful to my character which means right damage types or general good properties… and if I compare that item to a item with a rare affix and a magical affix and all other things being equal if both are not wrong damage types for my character then the usually the green item is better than the yellow.

But my assumption as a new player is that the green are generally more powerful. This was very true in Titan Quest. For a weapon it was a good rule of thumb not to touch a weapon that was not Veteran’s prefix or Relentless and maybe some others.

I have actually for some time looked at each item I sell. And I would say I was learning. But generally even though quite a lot of time spent I did not learn much. Certainly not to where I had yellows in mind I was hoping for. And then when I stopped reading the yellow items I forgot most of that information I had tried to familiarize myself with.

These days I do not even read the yellow items because the time I spend reading yellow items I could be killing things and hoping something suitable green or blue drops. The yellow items are only for sales. The practical exception to this is when I am weak at a slot. At level 1 I am weak at all slots and thus look at yellows. At level 50 if a slot has not been updated in a long time even if it is an epic with a good relic I might look at yellows to replace that weak slot. So say at level 50 my boots are Final March with a Traveler’s Mark. I haven’t looked at yellow boots for the last 30 levels but now my Final March is very out dated so then I look at yellows again.

So looking at yellows takes time which is a resource that can be used in a different way.

Edit: another way of looking at your question is why have green and yellow? The reason is to know what is rare. But then why not be able to distinguish yellow-yellow, yellow-green, green-yellow, and green-green. It just adds another layer of information. Also if your ‘thing’ is learning by inspection it would accelerate your learning because when you looked at a ‘green’ now you would know which was rare out of the prefix and suffix.

Edit: and just another piece of info is in TQ it was worth being able to tell a double affix yellow as they were worth 10x a single affix yellow in gold. Single affix yellow were not worth the time it takes to click on them to pick them up and click on them to sell.

I found a good method for ‘studying’ yellows. I get tired of it sometimes though and then ignore yellows.

But the method is to have yellow loot NOT filtered out and then look at each yellow inpecting it on the ground. If you ‘know’ all the affixes don’t pick it up unless you want it. If you do NOT know an affix pick it up and then you know all the yellows you sell at the merchant you did not know one of the affixes.

Also a method of inspecting loot on the ground to find ‘base items’ is to allow white non-magical loot to be inspected and then inspect for any base stats. Or just to familiarize.

I would still like a font or something to distinguish rare/magical affixes and to distinguish MI base items. It would be more user friendly.

Green colored items are a complete mess. The color can mean just about anything:
*fixed bonus quest reward
*fixed bonus (with variance in the stat values) faction vendor item (which can also be blue because why not?)
*random roll non-MI base item with at least one rare affix, not particularly desirable most of the time
*random roll lesser version MI base item with at least one rare affix, not particularly desirable most of the time
*random roll best version MI base item regardless of the number or quality of affixes, ranging from not particularly desirable most of the time to supremely rare and desirable depending on the build

I’d really like to see more consistency so I don’t need to spend so much time screening crucible rewards with filter set to green and above. At the very least a new color for “best version MI base item with two affixes” since almost anything below that will never possibly be BiS.

I suppose they could hifhlight rare affixes in purple writing. Medium affixes in blue writing and common affixes in yellow writing.

Having said that some of the medium affixes are very competitive. It also depends on what resistances you may lack which will finalise your decision. Eg Warding is a rare affix but if you already have Aether resist capped it’s a useless stat on that particular build

Actually Warding is a Yellow Prefix (so a Magic one not a Rare one)

I guess they could give a color to MI so it is easier to see them but outside of this it could easily become a mess with how many color would be needed.