After testing 1.3 (Review)

Hello

This topic will only be about what i think looks good and what needs change for Grim Dawn and you don’t have to agree this is of course my personal subjective opinion after playing 1.3

This will focus on the visual aspect for 1.3 and not the technical side of the game

For the mastery:

The class illustration blending with the black background looks beautiful.

The Character Screen and Quest Log:

Again, i think the black background looks beautiful, i would only suggest reduce the glow contrast for the textures for slightly better readability

The new stash:

Having the tabs on the left side is a welcome change

Mini-Map:

This might be controversial, i see no point having to scale the mini-map between the given options for most players choose the largest one anyway.

The UI:

Again, this is my personal choice. The evade seems to be set in stone by now, i would like to see if they remove the spike on top, both classic and new UI. If you want to polish that, why not add the “red” icon as displayed on the image herein. Afterall, the red icon is nearly everywhere on the UI’s too, so it makes sense to have here too.

UI Theme:

The bronze don’t look bad as a whole, but honestly would look so much better if it were rather silver metal, aged, rustic for Grim Dawn etc.

Looking forward for Grim Dawn FoA, keep up the great work

4 Likes

I think Zantai is gonna ban you, if you keep posting about the UI…

That being said, I don’t see anything unreasonable here.

I agree about reducing the glow.

Disagree about the mini-map thing. I sometimes minify it (or just close it completely), since I know the paths like the back of my hand anyway. Good to have the options either way.

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Why not increase the size of the map and make it full-screen? If I need to teleport to Malmuth or Fort Icon, I have to move the map with the mouse cursor to find the right portal. Considering that the map will become even larger with the release of FoA, it seems like a good idea to make the map full-screen.

I like how TQ2 does it, there is a list of all portals to the left of the map, including your personal portal. So you only have to scroll down to find a portal, no searching on the map required. The most important portals like your personal one and the town hubs are always at the top.
The latest patch also made it possible to teleport directly to any portal from the local map (there is no world map in TQ2), would be nice if GD’s local map had that option too.

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This idea don’t seem good for Grim Dawn, it’s almost like people asking for quest trackers, and Grim Dawn is about self discovery to many extend.

Except he’s not asking for a quest tracker? The suggestion is just for the map to be fullscreen instead of windowed so you can more easily scroll it to the rifts that you’ve already discovered and explored. I think it’s a fine idea.

1 Like

So another hidden post just to talk about the new UI
Dance if you think Zantai will close this post too

8 Likes

Agreed.
The rustic metal and lack of vibrant colors really fit the post-apocalyptic premise of Grim Dawn.

I like the look of the new UI but after seeing the one in Beta/Alpha, I realized that while the UI component design in the new UI is top notch, it’s look and feel isn’t fitting with the theme.

If it’s even possible to touch upon the UI to make the existing components fit the post-apocalyptic theme, that’d be awesome.

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I fully agree man. Been playing Grim Dawn for many, many years and we got so used to the post-apocalyptic theme with the game, it almost became part of the classic we get to know and love.

Just like you said with the touch post-apocalyptic theme would be awesome :slight_smile:

1 Like

Thanks for updating the UI guys