Olerons blood means no Shard of beronath (basic for infiltrator) or no Seal of blades (no armor, no lifesteal, additional pierce resistance), itâs not a good choice for min maxing in this case.
Infiltrator reached 111 already (yeah, with snapshotting but still itâs very impressive) and I am sure that after Deathly Waystones upgrade we will see more +100 - currently itâs very hard due to required time (over 10 hours to +100?), RNG and some chance of crash/freeze. I was going over 90-95 pre-nerf (so i wonât meet double gravas and kaisan anymore) with some builds and other people made way better records.
Game is not balanced around that but itâs nothing wrong if some builds can go so high. They are mediocre in other terms like speedfarming or crucible but builds like that should exist for some maniacs in my opinion GD is great game because everyone can find something for their taste - we have crucible runners, sr pushers, uber killers, speedfarmers or just some fun and wild builds. Why should we kill some âplayers categoryâ?
And there is consensus - let people grind in SoT if they like it but let give chance to get some specific items in other way. I would prefer to farm SR for 40 hours than SoT for 20.
Also - I believe you have few legit sets of alkamos rings but I want to get it playing solo, I became bored with GD stashing and I like to find everything myself. Thanks for your offer anyway
So on what build you âneedâ alkamos rings on? Cold trickster is the only one I can think of. And trickster have savagery so one can use Oleronâs blood since no need of shard of beronath. Why do you âneedâ purple alkamos on cold infiltrator? More pierce to cold damage conversion? I do not think you will be short on damage to push higher, and you already got dmg red from AoC (dmg red from AoC and purple alkamos proc do not stack you know)
Missing only these rings from core (I will anyway get them before deathly waystones but itâs horrible boring process). If damage reduction doesnât stack then how it works? Is there any guide/article about it? I would like to explore this topic more.
Thanks for the link, I will read everything carefully, there is a lot of informations, nice to learn something new.
Got many of these blades, some of them will be fine. If i will lose patience after +300 runs I will consider some alternatives but itâs hard for me, I am perfectionist
But it doesnât change the fact they are not obtainable in healthy, not frustrating way.
Well a very few people that plays Grim Dawn are perfectionists, I think even fewer are perfectionists than those who are those âcrazy nerdsâ that likes to farm SoT 20 times/day
So you say that the daggers will âbe fineâ but you really really need Alkamos rings? And you are perfectionist? Câmon get some sick rolled Chillstrifes
Yes, letâs put the purple Alkamos gear in the loot pool for SR and Cruci, so we never have to visit SoT ever again! Iâm sure thatâs a goal of the devsâŚto make one of their special roguelike dungeons completely irrelevant for everyone.
I do sympathize with you though, OP, and I freely admit to using Grim Internals to teleport to the skeleton key gates of roguelikes. But I do think these sorts of mechanics should remain in a loothunter ARPG, and we shouldnât just make it possible to get ALL the good loot in the game from doing just one or two things (SR and Cruci). The devs spent time crafting the world and it would make sense that theyâd intend for players to visit that world from time to time even in the endgame, rather than make the entire campaign map 100% irrelevant once you get a build good enough to farm Crucible / SR.
i admit, after 600+ runs of SoT i just decided to gdstash them. Drop rate could be increased a little or to make them transmutable. Probably wonât happen, drop rate of alkamos rings is probably the last thing on the devs mind.
If I did that Iâd stop playing GD within a week. If I really wanted these rings that bad Iâd try to trade.
I stopped caring about getting these rings a long time ago, even though they would be BiS for one of my builds.
But Iâd still appreciate it if Crate added them to the SR loot table, even if itâs a really tiny chance. In fact any additional item in the loot table is welcome if it lowers the drop chance of Zantarin and Fabius shoulders
to ease the process of farming alkamos purple ring, how about thisâŚ
when you want to farm alkamos purple ring, try to deceive your mind.
you are not farming sot to get alkamos purple ring.
you are farming sot because you like farming alkamosâ chests, the weak elites in chamber of souls and also farm moosilauke & treasure trove.
that way, its an endless farming process, because what you get from those sources are random and could give you a lot of purples and blueprints.
and when the alkamos purple ring finally drops, you got surprised! and the memory of it will stay in your whole life.
basically, lower your expectation when farming for hundreds of time. so your disappointment are reduced when your run fails to drop alkamos purple ring.
still, alkamos purple ring dropping in crucible and sr with lower drop rates isnât a bad idea.
I didnt play for the past 2 or so weeks. Im suppose to level a warlord now to remake my carrot tank from Witchblade to warlord.
I did one single run with my witchblade and the 2nd ring dropped, the one that I was missing. Keep in mind I was on the farming badnwagon before my break.
Just keep going at it, but have other âprojectsâ aswell in the game, like leveling a char / rerolling relicsâŚetc.
Small update. I was doing around 10-20 runs per day, dropped 2x Alkamos touch of dread and finally gave up but after scamming Mogdrogen in Ancient Groove during leveling decided to give one last random chance due to getting free skeleton key. Alkamos touch of anguish dropped. Took around 250-300 runs?
Still I stay with my opinion that drop chances should be slighty increased/reworked for MI dungeons items, it was really horrible experience.
I hate him even more now after realizing how much effort I needed. I wouldnât say this ring has 0,82% chance to drop, it has 99,18% chance to not drop per game session.
I am not against small drop rates like this but really I feel anything which has uber low drop rates should really come as a blueprint otherwise these items basically wonât exist for HC players