I don’t quite understand this. It’s not like some extra life leech damage is going to break the game, ADctH is much stronger at healing than life leech anyway.
Rather frustrating.
What is frustrating about it? ADCTHP is stronger now but that doesn’t mean life leech has to break the rules.
All damage doesn’t affect ADCTHP either. ADCTHP and Life Leech are the same damage type, similar to how fire and burn are technically the same type. Fire resist will work on both fire and burn, similarly, life leech resist works on both leech and ADCTHP. Now, of course, +%fire damage won’t affect burn damage, same reason +%Life leech won’t work on ADCTHP. However, since ADCTHP is exempt from the rule that it cannot be increased through modifiers such as Total Damage Modified or All Damage (but it can be reduced), it would stand to reason that Life Leech follows the same logic, since as I said above, it is the same damage type.
I’m not following you at all. What is ADCTHP? You’re making it sound like a damage type. I mentioned Attack Damage converted to Health (ADctH), which is not a damage type, it’s life steal.
All I’m saying is that, something that gives +X% All Damage will not affect Life Leech in any way. That makes no sense to me. There’s a stat for % Life Leech damage (not visible, but it’s there), and All Damage doesn’t increase it.