He just means the entrance area to BoC, not the actual 1st floor of the dungeon. It’s a pretty good area for sure get a trove, bunch o heroes, and a gtd boss
If there was a bias against set items being dropped the devs or someone digging in the games files would’ve mentioned it by now. I think people just get salty they don’t get the items they want, a big big portion of legendaries are not set items and I’ve not noticed this ‘bias’ after 1500 hours much of which is spent hard farming
I’ve got Golemborn Greaves, Voidsteel Gauntlets and Grasp of Unchained might around 5-8 times each. Those are good legendaries, and i use them, but for me, it’s obvious that their drop rate is pretty high.
Meanwhile, Harbinger’s Grasp dropped me just once, and Hands of Justice didnt dropped at all. I’m prety sure, that drop rates for those are much lower.
P.S. “Drop” includes crafting as well.
Spent around 700 hours on vanilla GD, approx 250 in Ultimate - found 2 set items ever and cant remember what they were, drop rate of 1 piece per 125 hours…lol
The drops are why I stopped playing vanilla GD a long time ago…and the leveling cap making searching for items feels like you make absolute zero character progress - as you simply arent.
Games like PoE/D3 with an either endless level cap/very high cap allow you stay motivated to farm gear. Yes I know D3 hands out sets now but it wasnt like that prior, I once searched for 3 weeks for a single wep for hours a day on D3 and in PoE trading is the only way to get what you want really as certain shit just wont drop but isnt valuable either
In Grim Dawn - If you had a 5 piece set ready, created a character just to use it…character is complete 10 levels after you even begin to wear it whats the point of this?
Or you grind for 400 hours to complete a set on a character who can already kill everything…then what? kill mobs 20%% faster?
D3/PoE address this by giving content to match - not just one bug boss or hipster porn actor who lives on a hill and doesnt do shit in an optional battle
I actually find it so hard to believe people continue to grind loot in this game but get no other gains and then call it ‘character development’ because they equipped a new Shoulder.
it seems you are a bit frustrated here, if you dropped 1 set item per 125h average its maybe the time to questioning your own efficiency. :eek:
idk in 400h of intensive ultimate farming i have near every full set without trading, and an average of 50-60 leg per 10h of play and i can assure you there will be plenty of set item in the lot.
Grim Dawn is quite challenging for those of us that do not equip BiS (aka MI items and full sets) items at Lev50 and at Lev75. Do you know whats challenging? Reading up on the gameplay page in the forums and seeing 99% of the builds sporting must-have gear that maybe only a select few have (with hundreds of hours of GD farming). That to me is one of the most challenging things about GD.
What GD needs is, much like the other ARPG’s out there, an endless endgame ( aka some sort of “mapping” system). Torchlight 2 has it, PoE and even Marvel Heroes have it. GD only has farming in a static never-changing Worldspace. Therefore it is even moreso repetitive than the farming in those other games.
From what I’ve seen the new DLC doesn’t address this as it is merely an alternate game mode. And tbh, 150 mob waves in a tiny arena was already boring as shit in Borderlands…
So for you 5.5 leg average/h is impossible right ?
I play mostly play in duo with excellent synergy between the characters and this is far more efficient than solo for near everything.
so from this topic you can see this dude did 4.24 leg average/h with Twin falls
and 6.67 leg average/h with cronley run, i guess its bullshit too right ? :rolleyes:
First, I’ve noticed something similar, though I’d include stonefist rebuke in my list.
What’s interesting is that all of those have an item level of 50. All of the top tier legendary sets (deathmarked, ultos, etc) have an item level of 75. I suspect the game isn’t biased against those sets at all; the game just chooses an item level before deciding what item to drop. The range from 50-75 is larger than the range of 75-85 (And it wouldn’t surprise me if the roll cap was lower, since no legendary has an ilevel above 75). Tiering (50, 58, 65) would make the problem better, but not by a lot. Thus those legendaries show up more rarely than their lower-level counterparts. This (and variations thereof) are a pretty well-tested and common designs to ensure that level-appropriate stuff drops. Note that this has nothing to do with the drop rate of legendaries, just what kinds you see.
Easiest change would be to give a slight bonus to later acts. Running Wasps gives you about the same chance as before, but BoC would give a higher one.
Some of the guides actually have gear suggestions that are easier to obtain.
And in any case: I have a HC Commando, my own build, the equipment I have on him is two legendaries (found pants, and crafted helmet), two blues (found amulet and found belt), two yellows (crafted medal and ring) and six greens (found weapon, boots and ring, crafted pants, shoulders and chest) and I’m progressing nicely through Ultimate with him, just finished Arkovian Undercity at level 80. Hardly any grinding, at the moment I am only at Nemesis level with one faction, about to hit it with Undead as well.
So it is possible, crafting gets you quite far :).
Sorry, with qualifiers the wasp run is inefficient compared to cronely and 1st floor (before the gate) BoC…although still a top route so I guess it really isn’t that inefficient… I was also referring mostly to the legs per/hour rates (as TF is by far the best for epics). Of course, as you mentioned this is given you have no issue with Fabius (and if you do have an issue with him Cronley runs will take a big hit). 1st floor BoC should still be able to be run with newer characters as the primary goal is the trove (which is the best way new players can farm Blue Prints and TF will not provide many) and the boss in front of the gate isn’t that hard. The trove does have 5 spawn points and you spawn in a random location, but still a fairly short run. However it is still more difficult than TF. So for newer characters and as you can do it soooooo much sooner in Ultimate, TF is one of the best to farm for early/ungeared characters. The legendary rate doesn’t quite compared (again, if you can handle the other areas) but the epics do by far outshine the other farming routes. This might help newer characters more as they may be able to actually use those epics compared to stronger more geared players (dismantling isn’t a good source for legendries as it is around 40 epics for enough rare mats to turn in for 1 Leg). But another thing that makes 1st BoC more efficient (again if you can clear it) is the main source of legendries from that farming route is actually turning in the rare mats. Since you can pick from weapons (melee, caster, ranged), armor or accessories, thus narrowing the pool down, it makes it much more efficient (much better odds for RNG) if you’re looking for particular pieces. You can’t get BP’s from that smith, but the BP’s from the trove should make up for that.