I actually thought this was in the options already for some reason…maybe I remember it from another game but would it be possible to have a option in the gameplay menu to set Tonics of Mending and Elixirs of Spirit to auto once they drop a certain value. Could also be set by the player on when to use them ex. health below 75 percent etc. I usually have them set to shortcut 1,2 or sometimes 9,0 but I lose track of my finger placement a lot and end up dying trying to find the correct key and then getting back into rhythm I dont think it would deter from gameplay as it would still need its allotted time to cool down. Just as an option in the Gameplay menu.
I use standard keyboard mapping with “E” and “R” but you can remap keys for these pots. For advanced situations you want to distinguish between the situation where you don’t really need to heal from low health and situations where it is needed to heal. Sometimes you might be low health but its fine. Because pots go on cooldown it gets quite critical when to use a potion. In this regard the healing potion functions in the same way as in diablo 3.
I believe Zantai said they do not want the game to make the decision for the player, when to drink a potion.
In that case I recommend to play with a gamepad.
Since Health Potion is critical, I have it on W where my middle finger is naturally placed.
You could also put it on Space, no way to miss it with your thumb.
Another idea is to use simple AHK script to put Health Potion on your double click
[presses R if less than 300 ms passed between the previous and current Left Click]
~*LButton::
if (A_TimeSincePriorHotkey - A_TimeSinceThisHotkey < 300)
Send {R}
Return
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