I fear we will just having people eventually saying that they need 3 layers of the “better walls,” if we add that and complaining how its unrealistic that raiders can still eventually hack their way through (which is sort of an abstraction since we can’t currently simulate them scaling the walls with ladders and also, the whole idea that you can wall in enough cropland to feed a town is not really realistic either ). Anyway, suffice to say, its an abstraction… walls though were originally just meant to give you time to move soldiers into position to intercept raiders / create more favorable points of engagement, where raiders had to fight through a choke point. Over time, we’ve increased wall armor and hp, as well as providing a lot more stone on maps to cater to people who seem to enjoy walling the crap out of their towns and turning it into a tower-defense game. I mean, hey, if people like that, I’m not against allowing things to be played in different ways.
However, I feel like, at some point, if walls are too powerful, it creates boring gameplay, where there is no dynamic player response needed - just continually mining stone and repairing walls. So for that reason, I am hesitant to keep going further down this path. I think at some point, soldiers should be needed to defeat larger invasions.
Whether or not soldiers are currently up to the talk of defending a 1k+ pop town, remains to be seen. We did test this quite a bit internally in the past and raiders have been nerfed a couple times since then, so it seems like it should be possible.
Anyway, I’m in the process of re-testing combat and trying to work my way up to a 1k+ pop town. Naturally, being a masochist, I have decided to try and do this on vanquisher with minimal wall use, no towers and on Arid Highlands map, which has made it slow going due to difficulty scaling food production on the infertile terrain. So far though I’m a bit over 500 and have been having success just using soldiers with only a palisade wall / fortified gates around my trade post, treasury and storehouse. Getting the right relics definitely helps. Whether that will continue to work as I get to 1k… only time will tell.
Combat is also not considered finished - we plan to change the way barracks and soldier recruitment works, to allow for different types of soldiers and even cavalry, which should spice things up. Also will do a pass at some point to try to make combat control better.