If I do not use any skills with %Weapon Damage, then I cannot benefit from skills (or items or constellations) that add flat damage, ADCTH, or energy leech - right?
Furthermore, it does not matter how high the %Weapon Damage percentage is, as long as there is one percent listed in the skill, then the entire skill (even if it has other aspects to it) will count as a weapon attack and thus be augmented or affected by those aspects above?
I can’t tell by the description, but the skill Iksandra’s Elemental Exchange seems to be one of these skills which only work with %WD. is that so? I’m supposed to hit an enemy with a weapon damage attack and then I gain some energy leech and bonus elemental damage? But if I don’t use a %WD skill, it useless, except for the increased energy regeneration (which is always on?)?
Is that generally right so far? So it’s important to have at least one weapon attack?
I’m still starting out and learning the ropes. So far, it seems that I don’t have enough points to make my class bound weapon attack skills useful (while having enough to invest in the bar, etc), so I have respecct out of them and am relying entirely on skills from components, such as that fireball skill, because I think those all have some weapon % part to them. Is that an ok idea (until I get better stuff or higher level?)
Those effects are scaled to the percentage of weapon damage you deal (except ADCtH, I think, since that already scales by weapon damage - and only applies to damage dealt via % weapon damage, not the rest of the skill). So you’ll do 1% of energy leech, use 1% of your flat damage, etc. A 400% weapon damage attack would similarly deal more than your base energy leech damage and flat damage.
Not always. Plenty of builds don’t need energy leech, ADCtH, or make use of flat damage. IEE for example is used more often at end game for the crit damage from the last modifier than anything else for example.
Well, your basic premise of requiring a weapon damage attack is false but component skills are great early in the game in any case. A lot of people level well past 50 with fireblast/greater fireblast if their build doesn’t start working until high levels for one reason or another.
Hey thanks much.
I’m still confused however, on two counts.
But doesnt that mean that they’ll need a weapon attack in order to proc IEE in the first place?
Oh no, really? Jesus, where can I find that information?
So if I am using a skill WITHOUT %weapon damage to proc a skill WITH % weapon damage for leech (example: using Blackwater Cocktail without high potency, because it has no cooldown, to proc Twin Fangs), then the skill WITH the % weapon damage will also modify all the flat damage and the leech – so in this case, I am only getting at best 22% effectiveness of all my buffs, EXCEPT for life leech, which will ALWAYS ONLY be 45% of that base 22% pure weapon damage (without any other buffs) – EVEN IF I have additional %ADCTH on other equipment or skills?
The only thing in IEE that is used by weapon damage is the flat elemental damage and energy leech. The crit damage in Elemental Balance is a passive stat that doesn’t need weapon damage. IEE doesn’t need to be procced to be active, it’s an aura that adds stats.
The less weapon damage a skill has, the less flat stats it will use. The 45% ADCTH in Twin Fangs is set in stone and is not affected by anything else, even the 22% weapon damage of the proc itself. If you have ADCTH on items and devotion nodes, then that 22% weapon damage will use that ADCTH but only at 22% effectiveness.
High Potency adds a cooldown to Blackwater Cocktail, by the way.
Thanks this helps me much. It’s more confusing than I thought.
Now I’m still not sure when some things apply. Take the elemental debuff provided by Viper, for instance: 20 reduced elemental damage for 3 seconds – when exactly? Do I need a “weapon attack” to proc that, or will any hit (from say Blackwater Cocktail) proc it? Or the 15% chance for energy leech? I can’t tell from the “descriptions”.
(Also: yes, that’s why I am using Blackwater Cocktail without High Potency, so I can just spam something to proc my leech skill.)
Besides everything that has already been said, I’d advise reading the stickies (especially Advanced Mechanics), the game guide and using the search function.
Most of what you’re asking has been answered many times before.
As for your last Q, if it says “chance on attack/critical” it means any attack or spell can proc it. If it says “chance to be used” it means you need a default weapon attack like the standard attack, Fire Strike, etc.
If it says neither like in Viper, then you need weapon damage.
Any flat stat on items and devotion nodes, either it be flat damage, ADCTH or debuffs like Viper, need weapon damage to activate.
Viper, for example, needs to be used with a skill with 100% weapon damage to have the full 20% reduce elemental resists active. If you use a skill with less weapon damage, that 20% will decrease further the less weapon damage the skill has. That 20% will also not go higher if the skill has more than 100% weapon damage, same with ADCTH.
Flat damage is different. If you have 100 flat damage and use a skill with 150% weapon damage, then it will be 150 flat damage instead.
If effect like ADCTH is present on skill itself, it will apply to whole skill, not just to “Weapon Damage” component. 45% ADCTH on Twin Fangs will work both for %Weapon Damage on proc and for base pierce/vitality damage added.
The value of ADCTH is affected by weapon damage up until 100% weapon damage and gets lower the less weapon damage it has. Like, if you have 10% ADCTH and hit an enemy with a skill with 200% weapon damage, it will still be 10% ADCTH and not 20%.
While true, it’s still 10% of the 200% weapon damage.
Unfortunately, the dev’s double dip when you drop below 100% with some strange nerf they applied a while back. If the skill does 50% weapon damage, and you have 10% ADCTH, then the ADCTH is also dropped by 50%, on top of the fact that you are only doing 50% weapon damage.
The result is a skill with 50% weapon damage and 10% ADCTH will be converted to 50% weapon damage, and 5% ADCTH on the damage done.
That patch note sounded like something else to me if we’re thinking about the same thing. Has a dev stated outright that what you’re describing is how ADCTH really works?
Just to make sure:
If I have 10% ADCTH from gear somewhere and hit a mob with a skill that does 50%weapon damage (say for 1000 after all bonuses) plus a whole bunch of other flat damage bonuses (say 3000 total after bonuses), will I leech 5% (because half of 10% because 50%weapon damage) of 1000, or 5% of 4000?
Thanks
What do you mean “a whole bunch of other flat damage bonuses”? If they are flat damage they are added to your weapon damage… Assuming you meant that, 5% of 4000.
Or do you mean 1000 from weapon damage + 3000 from the skill description? Because in that case it would be 5% of 1000.
Really I thought that as long as a skill has weapon damage ant adtch affects the entire skill? Because every time I’ve used it ive been getting a lot more health back then just the damage from the weapon damage component of the skill…
Sorry, to clarify, I’ll take Greater Fireblast. This does 28% weapon damage, plus a whole bunch of fire damage and some burning damage. I’m guessing that elemental stuff will get buffed by my +%fire and elemental damage, and I’m keen to know if my ADCTH from my various sources (items, random devotion bonuses) will leech at 28% effectiveness from the total of the weapon damage and the fire damage (and whatever else may get added to that sum, from auras or what have you, of course at 28% effectiveness IIUC) – and THAT is what I mean by “a whole bunch of other flat damage bonuses” – or ONLY from the 28% of weapon damage (the number I see listed in my character sheet tab 2).
ADCTH is a “weapon effect”, so it affects only “weapon damage”. Any flat damage, added by skill (for example, flat fire damage on Greater Fireblast) wont be affected by weapon-based ADCTH. So, you will leech life only for than “28% weapon damage” portion of damage, and your leach will be penaltized to 28% of its original value (because “weapon damage” is lower than 100%). Also, DoT damage types (bleed, burn, etc) arent affected by ADCTH at all (even if they’re weapon-based, etc).
I think that was the source of confusion. Most skills don’t have ADCTH, so people are only thinking of it on the weapon, but Phantasmal Blades, for example, has ADCTH on the skill. It does great, until transmuted, then it almost doesn’t heal.