Analysis on why endgame DK is as overpowered if not more than that Valdun melee Piercing build

It’s not one of those things that is the problem. it’s all of those combined.

And Blitz ain’t too strong please. Kriegset was just too buffed and i’ve been saying it since testing that Krieg will be like phys WB&Commando in patch 0.6 vanilla. Yet set was released like this and spectral binding stayed the same. There’s ur problem:)

There’s a DK build that soloed Ravager in 9 minutes and that was before the Krieg’s set got pluses to Necro skills.

Again, the issue is that this set is far too good, when compared to several other legendary sets. I’d argue that is the best legendary set in the game currently and it’s extremely easy to get.

Took me 3 hours of farming Ternon, Valaxteria and Flesweaver Krieg to get the full set and while i didn’t had the whole set, i was dropping copies of each part. Meaning i can pick the ones with the best rolls.

And last, the logic that the set is lategame goes out of the window when it’s applied to every set and item for that matter. Mobs need to be around 94-95 to start dropping mythical level 94 set items. While i got the Krieg shoulders at level 89 because Valaxteria was level 95.

Where’s the video? And was that before nerfs from 1.0.30?

Ravenous earth was just nerfed. Spectral binding 3k hp at max level don’t know wtf they were thinking :stuck_out_tongue:

Can’t find the one i saw (in that video the player was using Spear of the Heavens), but here’s one with a 8 minutes kill time.

There is an OP build, everyone plays it, then it gets nerfed to the ground in multiple ways, thanks to topics like this for example, and then people start playing something else, and so on, that’s what keeps the game going. :slight_smile:

Some nerfs are of course justifiable, but not to make the build unplayable or very weak.

Honestly I don’t know that in a non-competitive game why does it bother anyone, how a build performs which he doesn’t even play.

There are a bunch of useless or almost useless skills in the game (for example Blade trap, Olexra’s Flash Freeze), and useless sets and items as well, rather ask to buff those, to be able make more viable and fun builds. Don’t ask to nerf the good builds, skills, sets, because it makes no sense to me. Games like this can never be perfectly balanced, they are way too complex. And actually that is what makes them fun and interesting.

They want game become boring as hell

+infinite to papaboy

Nah, DK was and still is among the worst mastery combos in the game, rivaled only by Trickster and Saboteur. One set making the combo playable does not suddenly make the combo good, when there are a thousand ways to build every other combo.

I disagree that Aether Krieg DK is overpowered, and definitely not to the point of the old Pierce Tactician. In fact, the Pierce Tactician is probably STILL more powerful than Aether DK. If it must be nerfed, I agree with Norzan; Krieg set getting Necro bonuses was unnecessary at best when the set was already being used by Necros without said-bonuses.

If they intend to remove bonuses I’m perfectly fine as it’d mean Spectral Binding and other necro skills remain unaffected. Those skills aren’t exclusive to Krieg DK
But it also means they need to design a new set for DK. And personally I wish they take this approach even if it means having no exclusive DK set for a few patches

And Ceno, even before Krieg Set Aether DK was pretty good it’s Aether Melee potential was unrivaled before they added AS to Reckless Power
And how is Sabo a bad class combination? Do you mean w/o item support Sabo doesn’t work well? Is that what you’re comment is insinuating?

Please for the love of God turn this skill into another trap skill and don’t let it remain a useless shit skill it is right now. Even OFF has use against trash due to wide area of effect but BT isn’t good in overly crowded situations. If anything turn it into something similar to Rune of Kalastor but add some sort of CC effect like Petrify so that people who were using it for CC purposes aren’t disappointed

The most disappointing thing is that i was expecting a brand new, made from the ground up, legendary set for Death Knight. But then Necro skills were added to Krieg’s set, basically making it into a legendary Death Knight set.

But hey, if Death Knight is still getting an actual new legendary set, then my disappointment will evaporate. if it doesn’t suck

Im surprised you didn’t put Defiler before Trickster and Sabo.
Not only it has barely any item support neither a set in game, the current items are completely confused and out of place.

Looking at you Mythical Myrmidon set

And yes I agree here even I was excited when I heard about new DK set but was let down a little when I saw Necro bonuses simply getting added on Krieg. So, simple solution

  1. Remove Necro bonuses from Krieg
  2. Make brand new DK set that is good but more importantly looks badass (I mean no offense but I am sure I’m not the only one who thinks Krieg set looks like BDSM attire)

With the current item support there are exact 3-4 defiler concepts (I’ll post one of those in a few days) that’ll work against end game, that class combo has a serious identity crisis.

On paper the 2 classes have nothing except pierce as synergy and it has been like for quite some time. If you stack the flat damage bonuses on both classes and abuse the % total speed both masteries provide you can obviously make it work but Ceno’s post is on point.

On topic -

  • LEAVE BLITZ ALONE - It’s the only worthwhile shield skill in the entire game. Why anyone would even consider nerfing this is beyond comprehension.

  • I agree that both Spectral Binding & Spectral Wrath are at the wrong spot in the mastery bar. I would probably lower some of the bonuses but increase the amount of OA/HP gained past level 12 etc. So that it’s still a worthwhile skill for overcappers.

Actualy Krieg set is good not only for DK/BM, but aslo for anyone that want Heavy armored Aether based build. Ive used it for my Temporal archblade Spellbinder and it worked good enough to clear 100-150 glad in 20 minutes. With dual decree it should work with aether Reaper etc. MB even defiler, lol.

So is Defiler the new Battlemage, now that Battlemage got neat toys?

EDIT: I mean in regards to lack of synergy/presence of anti-synergy.

I’m aware of this and yes it does even works on defiler :p, I didn’t mention this part as I didn’t think it was necessary. My point is if they’re going to nerf anything then just remove bonuses from Krieg set and tune down some aether potential (if it’s necessary) I think the changes should be restricted to items and shouldn’t extend to skills like Spectral Binding.

So he was indeed talking about the mastery w/o taking gear into consideration. I agree it’s not exactly in-accurate

Well if you want to make it work it will work well even now but it could use some support from the game itself. Currently making it work is more of a chore than anything

I’m ininsuating that sabo doesn’t scale well to 100 because half the items for it are low level greens and the mythicals of its relevant legendaries are unequivocally trash.

Just curious, is this 4 pages of grimtools speculation? Or has someone tried it live yet?

Well I can see how just slapping necro on kriegs to make it “the DK set” isn’t the best choice- kriegs is a very powerful set due to its uniqueness (and it won’t drop in crucible) so not really fair for it to be DK when everyone else gets the vanilla sets.

But yes this is a TON of speculation going on and we can pause to appreciate the vast majority of players probably don’t even use aether toons lol. That’s one damage type out of quite a few.

Few things:

  1. As said in the OP, I’m not looking at all for the build to be completely wrecked. It should just have a few small adjustments.
    Currently Krieg set can get 16% PDR, that could easily be lowered to 12% for example.

Spectral Binding’s values are simply too high, especially for a first tier skill and need to be lowered slightly. The 112 flat damage is literally like an extra weapon.
Even at 12/12 it’s already very good and rivals some exclusive skills, overcapped it’s bonkers.

  1. I knew before the post that not actually having played the build would cause some credibility issues but the grimtools char building feature is very robust nowadays and when you’ve played 30+ chars to endgame, it’s easy to spot an outlier like this.
    If you’ve got the set and most of those items already, feel free to give it a try and you’d see this build would wreck everything.

  2. As for affecting other class combos, I feel the issue is mostly with DKs because of how powerful Soldier is. With all the boons listed in the OP, those 400% weapon damage modifiers on Blitz and Cadence become absolutely crazy.
    That’s why I think the Blitz / flat damage bonuses should be lowered a bit.

Note that even if it was nerfed slightly, it would still be a very solid class combo simply because the set is good and those few Necro skills give almost everything you need for a good build: HP, OA, RR, damage, AS, leech, etc.

But outside of Mindwarp/Spectral Binding I agree that a nerf shouldn’t affect other class combos too much.