Analysis on why endgame DK is as overpowered if not more than that Valdun melee Piercing build

:rolleyes::cool:

I’m not sure where you’re going with this. Thread started to bring attention to Aether DK and its power, people agreed that it can use some tuning, now you’re saying that Battlemages don’t need Krieg, they have other stuff. But it’s not even the items for same playstyle, so you’re saying that we can’t have Aether Melee Battlemage and that space is reserved for DK. Come on, just because DK has bad item support doesn’t mean that devs need to take gear away from other builds. It’s part of the expansion design that items can support more than one class combination.

If you want more options for Battlemage, that’s a thing to discuss in another thread. Not saying it’s a bad opinion, but we’re going away from OP.

Just when I thought I had managed to reach the bottom of the abyss you post this

I’m just the messenger. Whoever actually made that is a freaking genius tho. I would love to take credit for it but alas…

Agreed.

Also what if i told you guys that melee spellbinder using Krieg’s set is actually decent with the freshly added necro bonusses?

if DK with Krieg’s set is too overperforming the bonusses on Soldier skills need to be Changed not the necro bonus.

Soldiers versatility paired with high % weapon damage abilities is what makes DK on Krieg’s Set so strong not the itemset itself for the most part.

Krieg spellbinder is good for Temporal archblade. And even then its more a caster rather that melee.

In my opinion it was wrong to add necro bonus to krieg’s set, it should have been a battlemage-only. This is because battlemage is and underperforming class (mind you, I am not saying it is unplayable), no matter how you look at it, but coupled with an overperforming set such as krieg’s it is somewhat of a balanced/good build.

Krieg’s set becomes op when you couple two already strong mastery like soldier and necromancer. Imho we really need a dedicated vitality set for deathknight and leave krieg’s set to battlemages only.

OFC, but I wasn’t even pointing the Battlemage problem due to the willingness to discuss it here. This thread is enormously long, so addressing some issues brought 5-6 pages back might be confusing to some. More explicitly, some ppl said that nerfing sets and items would reduce build diversity and make GD like Diablo 3 :slight_smile:

Crate never did that - they always buff what is UP and slightly nerf what is OP even if it is a single player game (mostly :wink: ). If you come to think about it, it’s probably the other way around, meaning that what has the potential to kill build diversity is exactly making some items/sets too strong. In game theory language, that would amount to setting a strategic dominance in stone - i.e. players focused on maximising the farming efficiency function will go for FOTM builds and disregard everything else because it under-performs. Luckily, some GD players play just for fun…and for those “sub-optimal” and “optimal” represent orthogonal dimensions to that of enjoying the game.

true but i like the S&B spellbinder Version with Mindwarp + will of the living more, but that’s getting too offtopic…

my point was that krieg’s Set with necro bonus fits as a 3 class set to open up some more builds but the Soldier side of the set as i already said it needs some tuning :wink:

I’m not going to read through this entire thread, so maybe this has been said before, but those of you who are calling for Soldier nerfs in this thread are ridiculous. The Krieg set gets Necro +skills and becomes ridiculously strong, so you call for Soldier nerfs? Give me a break. If Soldier was the issue then Krieg Battlemage would have been as strong as Krieg DK is right now, but it wasn’t and it still isn’t. Still, if Soldier was indeed the issue, then Witchblades, Commandos, Blademasters, etc. would be just as strong (which they aren’t).

There’s 3 things we can attribute to the strength of Krieg DK:

  1. Spectral Binding scaling at ultimate ranks is insane. The Krieg set now makes it incredibly easy to get 22/12 Spectral Binding. At 22 you get 112 flat aether damage. That’s almost double the amount of flat aether damage you get from Reckless Power at 22. Add to that the 3k flat health and the 175 OA, and you have yourself a recipe for disaster. The ultimate rank scaling to Spectral Binding needs to be toned down.

  2. Spectral Wraith has too much RR. It really is too much. There’s no way around it. All other RR skills that can be used as easily as this can have been lowered. Look at CoF, for example.

  3. Mindwarp has too much RR. This has been the case for a while, but there has never been sufficient gear support to push it over the edge. +/- 30 RR (both flat and %) is way too much to have on one weapon. This RR should be lowered to ~20.

These 3 changes are a good place to start. We don’t want to go overboard with compound nerfs lest we want another 1.0.0.8 physical Witchblade/Commando situation. I’d also like to reiterate that Soldier is NOT the issue here. The Necro passives are too strong.

I disagree in part. Mindwarp RR should be nerfted. Global rr and rr% is a bit too much.
For Spectral Binding/Wraith the aether flat damage could see a bit of of a reduction. However the rr and health+ should not be nerfed as they are vital to Spellbinder builds as they lack rr and health from other sources.

The soldier mastery while not to the level of being completely OP it IS the strongest mastery currently. It has no outright bad skill and many of it skills are above average in power. This combined with some of the best gear support for most soldier builds, yes calling the strongest mastery is warranted.

Cadence: Excellent if not the best single target dps skill.
A auto attack replacement with 500% weapon damage with flat damage boost build in and even 100% pierce for ranged. Comparing this with ABB gives a good laugh.

Blitz: Powerful damage nuke + movements skill that hits multiple enemies, applies stun and debuffs DA.

Force wave and blade arc: Good IT and godly bleed DoT source respectively

Military Conditioning, Decorated Soldier, Scars of Battle and Field Command: Godly passives that boost health, CC DA, OA, armor, resists and armor absorb for minimal skill point investment

Oleron’s Rage: Exclusive that boost OA% and has flat DoT damage

War cry: Physical rr and received damage reducation by 25%

Shield Training + Overguard + Markovian’s Defense + Menhir’s Will + Menhir’s Bulwark: God mode says hello.

Easy access to legendarily heavy armor + best legendarily gear support.
Excellent stat gain due Physique + health being the best stat.

Its is only lacking few things such as large scale AoE skills and stackable -rr%

edit: I’m not asking for soldier nerfs nor am I saying that the that the DK being OP comes from the soldier mastery. I just wanted to point out that solider is by no means a weak mastery.

Disagree. They are functionally different skills; players get to choose when, where, to whom, and how often they debuff enemies with CoF. Spectral Wrath, on the other hand, is a retaliatory effect that only debuffs enemies once you’re struck (and in a small radius), which in and of itself innately makes it more clunky to use and not “safe” for a wider variety of builds.

Also, its RR is already consistent with existing RR skills, so no clue why you want to make it statistically worse than CoF/Night’s Chill/etc.

To me it’s clear that the ultimate levels of Spectral Binding are the problem. You get Flame Touched amount of OA, combined with the single biggest flat hp boost available on a skill and flat damage surpassing most (all?) exclusive skills. This is just too much, and it absolutely is too much for a skill so low in the tree. Hell I would say it’s too much if this was an end of tree exclusive skill.

The items on the other hand… are probably fine once this silly skill is properly balanced.

It has been said before…except (2).

  1. True. Spectral Binding at 12/12 has 44 flat Aether. Possession at 12/12 has 42 and Reckless Power has 34. Both of them are exclusive skills so the flat values should certainly be reduced on Spectral Binding. HP and OA, on the other hand, should not ! They are essential for pretty much 90% necro builds.

  2. SW is in line with other RR skills. This is not a problem.

  3. Both me and DaShiv pointed out that Mindwarp is too strong right now in terms of RR. The values were always high but the item never had the context to shine. Now it has…

  • don’t forget Haunt, pls. The -% life leech resistance reduction is huge on that relic. I can leave aside the fact that it is a lvl. 35 relic. I also consider the RR it provides for vitality and aether to be well placed and justified. BUT, as the author of that 9 min Ravager DK build also pointed out - the relic is better for aether melee than any lvl 90 relic. In fact, the relic is stronger than the entire Valguur set and Rattosh combined.

Some smart people have said that decreasing the Life leech resistance reduction on Haunt will hurt Battlemages, but battlemages can reach 40% absorption. They shouldn’t need life leech in order to survive. What they need (if anything) from that relic is the aether resistance reduction part, not the life leech one.

Can I ask a stupid question or two?

Is DK not fun? Does it make things so easy that they aren’t fun anymore? Because if the answer to those is “no” for most people then I think it should be left the hell alone.

I could understand an utter faceroll build being unfun but I haven’t seen one of those in a while. And while DK sounds pretty powerful it doesn’t sound like “lol faceroll epic ween” powerful.

It isn’t. It’s just really tanky. It’s like a Witchblade of old but with 70% of the offensive power.

The life leech resistance effects builds outside battlemages. If they need to nerf it shaving off only a bit is fine. Reducing it to Rattosh levels or below it would trash Haunt all together.
If the level of the relic is such an issue (for others, I know you don’t mind it) then move Life Leech RR to Necrosis

  1. Flat damage scaling has been suggested to be adjusted multiple times in this thread. That HP and OA shouldn’t be touched it is needed for other Necro builds, not everyone is running damn Death Knight with a Krieg set.
    That HP and OA isn’t even part of the problem

  2. Spectral Wrath’s RR isn’t too much, it’s fine and in line with other sources of RR.

  3. Mindwarp RR reduction has been suggested by Avatar of Dreeg on this thread and on threads before this. And by DaShiv as well

Although I’d say if they plan to lower those numbers they better add more RR on that weapon through a skill mod to an arcanist skill. Cause that weapon is very important to Battlemages

And I do agree, everyone in this thread has stated multiple times “don’t go overboard with the nerfs” the 1.0.0.8 nerfs to WB and Blademaster still sting :rolleyes:

I’ve already said this many times. Against the defensive requirements and OA requirements of AoM content, the HP bonuses and OA bonus of that skill are perfect. That flat damage as pointed out by many needs to be adjusted

The thing that gets me about the old Phys Witchblade is that the nerfs they dropped on it managed to hurt every other vaguely related build more than they hurt the Phys Witchblade.

I don’t understand why they nerfed the Blademaster as hard as they did, but I haven’t seriously played a Blademaster past level 50 so idk.

Really like this idea, actually.