Another future gameplay suggestions & mods idea

disclaimer
a. just let me know if they’re already exist and works perfectly.
b. if you don’t like one of the following, relax it’s just a simple suggestion posted online, not an official update. maybe the devs have the same impression that it was a joke/ waste of time to implement.
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gameplay/feature suggestions:

  1. add 3 slots of equipment-set/loadout, which currently only support the weapon. (as a warder, my build sometimes in between of attack speed, tank, and pet).
  2. human companion with the classes, equipment, we can decide.
  3. a new type of weapon: LMG, RPG, SMG, some turrets, & etc.
  4. a detachable each attribute stats system, hence low-level player/ beginner can play with the elite, making them easy to collaborate if they want to play co-op without creating new character.
  5. incremental achievements:
    • kill 10 white enemies, you get “common cleaner” level 1, kill another 1,000, get level 3.
    • kill 10 yellow enemies, you get “champion cleaner” level 1, kill another 1,000,000, get level 6.
    • perhaps you can split them more based on race, type, and factions. this game already has a lot of detail you can utilize.
    • more detailed stats we made during playtime, and you put them into the achievements table makes the game more interesting on some people.
  6. a list of hero/boss respawn time especially those that often drop monster infrequent items. then you can choose & bookmark maximum three monsters somewhere on the corner of the screen.
  7. an auto-move toggle button.
  8. ability to choose NPC dialogue option using keyboard, instead of mouse click: option A press keyboard 1, option B press keyboard 2.
  9. expand loot filter system to be more diverse. e.g. weapon only show yellow & above, but armor is green, and then accessories is blue, etc.
  10. item to spawn mercenary for a short time period as a reward from the faction reputation benefits.
  11. a new creature that has the same mechanic with phase beast from torchlight 2 game.
  12. add an option to:
    1. enable special quests on each time you start the game, which obviously can be gone when you exit the game:
      • kill certain amount of monster at the certain area, and/or gather items from them.
      • defense the specific area for certain amount of time, like mini crucible put in the main game.
      • delivery or interact certain object quest, and so on. y’know. MMORPG experience thing.
    2. choose low resolution textures; having a vanilla product, I’m happy with x86 version. it makes the GPU goes 42-45’C on first few hours. maybe with optional low-res textures selection, I can achieve the temp of 39’C: 256px, 128px, or even 64px.
    3. enable in-game day & night time to follow the local time zone.
    4. simplify damage digits. e.g. 65,535 become 65,5k.
    5. recolor health bar based on its percentage (meanwhile the energy bar would be blue, I guess) h/t Count and Color Healthbar (CACH) mod:
      • above 75, green
      • 75-51, yellow
      • 50-26, orange
      • below 26, red
    6. see & choose any important marker from mini-map to reduce the distraction to always look at the map while walking. (I did try to turn it off for a while, and almost missed a nemesis while on the ‘underground transit’ area.) it’s either using the following:
      • running around in the edge of screen like a floating quest marker,
      • sticky notification like the treacherous domain. or,
      • added on a quest list while in the area.
    7. choose a custom weather to be cast right away for a permanent or certain time period. Pluviophile

mods idea:

  1. remove player level requirements from the equipment.
  2. reset level to 1 each time hit certain level (30).
  3. add a universalist class, all classes added in one existed character.

Something like the build wardrobe in Diablo 3 would be very nice. It would encourage experimentation. You could keep a working build around while working on your latest mad science. As someone who lives in grimtools and often logs into characters just to refine their builds (often going back and forth between multiple concepts) this would allow me to spend more time enjoying the game rather than scrap ideas just because they’re not worth trying. It’s not a perfect fix, but it would go a long way (I certainly wouldn’t mind free respecs in town).

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Please no. Both are from mobile games or MMOs and meant to simply keep you playing.
Amazing how players got so used to these, that they ask for them now.

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we have those
imageimageimageimageimage
etc for lore notes, chests, heroes, factions and so forth

you want something “different” :neutral_face:

I guess, it also can be turn off in the option menu then.

i wish they put it in the game as well. with the logic it doesn’t really have the end goal of that kind achievement item. it goes up further hard to reach until before the program couldn’t handle it anymore. maybe the max level would be 65535. lol.

i have 0 idea what you mean by this

it is in the game…

like i said before, you clearly want something different than just achievements

(there’s a mod of game you can level up right before the game crashed. it’s level 65535.)
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but it doesn’t grow. once you reach the goal it’s ended. too quick to complete. I suggest the dev could approach a different way of this type of achievement. make it more variety and endless.

again, i have 0 idea what you’re talking about or referring to, even if it’s mod
*and if it’s a mod i don’t see how that would matter/relate anyway, and mod request would be a totally separate request than vanilla/“devs don’t do mods”
and still i don’t see how that has any relation to achievements, incremental or otherwise, or the kill count going higher than 65000(since clearly it can go into millions)

well, i wish the devs and modders could. and would. since they’re the one who do the work at the end. i’m here just list my suggestions. if they don’t, basically it’s just another post to be read and move on.

why bother with small arms, let’s just add nukes and be done with it

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