I bought Grim Dawn on GoG when it released there while my friend owned the steam version. Was very dissapointed that it turned out we couldn’t play it together.
I read before I purchased the game that it used peer-to-peer so I could not image there to be anything stopping us from hosting and joining each others’ games. Turns out games are found through either GoG’s or Steam’s service, so even though we should theoretically be able to join each others’ games we cannot see them and there is no direct connect option.
So is the idea dropped or is it one of those “we’re thinking about it” forever kind of situations? Have there been any progress since the statement I linked to? I tend to occasionally check for updates on this, which is pointless if the feature have been dropped.
An official update would satisfy me for another two years most likely.
oh yea, forgot about that one (might have supressed my memory of it). Such a depressing waste of peer to peer to still be dependent on distributor specific servers. Guess I have to pursue other solutions.
What a dystopian future we live in where I cannot play Grim Dawn with my buddy on my own hosted game because of different distributors.
Well, kinda true. Divinity Original Sin 2, for instance, has crossplay-by-IP for GOG/Steam users. However, the public library browser only displays Steam lobbies if you’re playing on Steam, or GOG lobbies if you’re playing on GOG Galaxy, because the game is still dependent on those third-party-hosts to keep track of the active lobbies therein.
Yea, Larian Studios solved the cross-play problem perfectly. I played my GoG version of Divinity Original Sin 2 with said steam loyal friend that I want to play grim dawn with (who owns the steam version of Divinity).
Would love for Crate to do the same thing, though I think its their fear of pirates being able to multiplay that prevents them.