Not sure how to ask Crate about this…im referring to equations like this one :
procRate * (1 + (cooldown * 81)/100) * (1 - (attackDuration * 11) / 100)
This is the equation used to determine the chance of a skill activating, typically when you bind a % chance devotion skill to a skill with cooldown (which is why skills with a long cooldown have a higher chance of activating devotion skills). The formula is obviously a maths formula, the problem is we have no idea what variables can be used in the equation field.
For example, “cooldown” in the equation refers to “skillCooldownTime” in a skill’s record table. But without knowing what variables = which entry in the DBR, there is no way we can write new equations properly.
To give you an idea, i am trying to figure out a way to make the procRate scale based on the % chance of the skill being activating. So for example, if you bind a devotion skill with 20% chance on attack to a skill that has a 20% chance of activating, the devotion skill’s chance on attack would scale to 100%.
The problem is, i have no idea what im supposed to use in the quation. In the DBR, the chance of a skill activating is “skillChanceWeight” but this is obviously not what you would use in an equation. Without some kind of reference table, we are stuck…it is not mentioned in the official modding guide or any other resource, and nobody on the GD discord seems to have any idea.