So turns out the tester file I have already had moggy killed, which is a problem testing wise for obvious reasons. So is there any way to alter that save file state or am I screwed?
Tried google of course, but it’s useless for more specific searches these days >_<
Basically you need to type the Character.RevokePlayerToken "MOGDROGENAVATAR_KILLED" command.
To be able to type it you can either
unlock the console in Main Campaign (I have a guide for it in Discord, it’s very easy but requires Cheat Engine)
move your character temporarily to Custom (toggling Mod flag in GDStash and moving character folder is needed) where the console is unlocked by default
Nah, I don’t need to revoke it, because the tester+ save I’ve created get’s copied and renamed for new test builds. So aside from the current test builds I’ve made, any future ones wont need to do so.
As for Destiny 2 - given CE can access and edit the memory of programs in the system memory it’s stupidly powerful for cheating MP/MMO games. Which is why cheat detection software really, really fucking hates it.
oh and btw I think you only need to type the command once for the current game launch
after that you can recall it by pressing up arrow when console window is open
Oooh, wish I had known that sooner, because typing in low light with no LCD backlight keys is hardmode for commands…
Speaking of which, I guess I’ll just replace my keyboard next week, was going to get a better microwave, the keyboard’s a decade old as it is.
And in severe need of a complete take-apart-clean…
Though because it’s a mechanical keyboard (Corsair k70), it’s still solid as a rock thanks to the mechanical switches + a final firmware fix to the bug it had for years where keys would act like they were held down…