As the name of the topic suggests, i would suggest a little change on the Ghol and Lost Souls set: how about those sets may change the skeletons like the frost channeler or dominator’s blase? I mean, maybe giving Ghol an acid skeleton variant (mages or archers) may free slots from conversions (namely the rotmender rings) giving room for other items. Also Lost Souls might have the same skeleton treatement but with full conversion of their physical damage to vitality. What do you think? Thanks in advance
pretty sure people play Lost Souls as other than vitality
(or atleast have) - forcing conversion on there just restricts it
And seems extra redundant when you got an easy fix existing Mythical Bonescavenger's Deathgrips - Legendary Gloves - Grim Dawn Item Database
While i personally wouldn’t mind Ghol having acid boners, i don’t think it’s perhaps as such necessary, and might detract from the set’s actual focus/not directly being a skeleton centric set. It’s ok pets have their individual sets i suppose
Yeah i was trying a Lost Souls cold variant myself (not much damage tho) but it would be a nice addiction to the Ghol set tho. Thing is, i think random skellies dont work anymore in endgame, i feel that normal skeletons warriors do little damage compared to the other variants, and the need for them to go melee reduces their dps even more
always been the case, but that doesn’t mean you need to have summon 1 class specific “always”/om Ghol too
. Just means we need to convince Zantai to ditch basic warriors at rank 26 or atleast reduce it to 1% chance or something
(or alternatively replace basic warriors at rank 26 with some sort of upgraded/“knights” with blade arc etc)
Yeah that might be an idea too. That being said, it’s also true that not every skeleton build can go to rank 26 sadly (my Ghol Ritualist for example is stuck at 21 unless i use a bound wraith) but it’s a good starting point, yeah.