Hello fellow Grims!
Im here to present you Ragthar, a savage 2H-Archon.
(with permanent buffs)
(with Tenacity and Bloodrage up)
It’s actually the first (rather successful) endgame character i came up with, since i mostly try stuff out and see if it works out the way im thinking/hoping it would which well, 80% of the times doesnt.
But that’s what i enjoy the most about this game - try to make stuff work like i imagine it could.
Concept/Idea
I actually fell in love with the idea of the Avenger-Set and desperatly wanted to play with the whole set.
Soon i had to realize that it might be better suited for a even more defensive Warder then for an Archon like i wanted to play.
Since it was set that id want to play Physical with some DoTs, i switched for Bloodrage, and was left with Weapon and Girdle from Avenger.
Lucky enough these are the 2 pieces which come with really nice bonuses.
This build does seem to be quite well-rounded, at least in my humble opinion.
It has a lot of direct and some decent DoT-dmg, which seems crucial for “higher” shards.
It does come with quite a lot of Adcth, even without dedicated devotions like Ghoul or Bat.
Gear
The core of the build is based on 2 pieces from the Avenger and the full Bloodrager-Set. The rest of the gear is exchangeable/flexible and the build will work with other pieces, but i did experiment a lot and those items did work best for me (considering legendaries only).
You can switch out the Relic for Deathstalker to get extra Bleed/Phys-RR. The damage from Massacre-Procs felt a lot more consistent tho. On heavy armoured Single-Targets the Deathstalker would be better in my opinion.
If you want to go more defensive, you could change the Ring Goliath Signet with the Menhiran.
You would get around +200Armor and more Resistances to overcap or use even more defensive Augments for DA/HP.
Like i mentioned before, if you have some sick crafted Boots or MI Legs available, you could easily exchange those 2 pieces as well.
Playstyle
Mostly straight forward melee combat. You can facetank quite a lot when youre able to leech back.
Thanks to the 2 movement-abilities its possible to switch targets rather quickly or to disengage from dangerous situations and recover/wait for CDs to come up.
If you could manage to cap your CrowdControl-Resistances thru crafting some insane Legs or Boots, it would make the Sustain a lot more reliable.
But once you get the hang of when to stay closeup and when to recover, its pretty doable with that kind of gear.
Capabilities/Restrictions
ShatteredRealm
I play with a personal goal to reach Shard 75/76 and reliably beeing able to farm them. Once i got a bit more used to SR mechanics and escecially Bossrooms it was rather easy to reach that goal.
Some combinations can be quite devastating tho, but i guess thats a thing for most builds and the average player, like id call myself.
However i struggled a hell lot once i reached shard 80. The damage scaling, especially the physical damge, seems a bit to much for a melee-build like that.
I dont know about going for different Devotions like Ghoul/Bat tho, since i wasnt eager enough to give it a try.
If you guys come up with improvements in this manner, id be happy to hear/see the results.
Crucible 150-170
Was fairly easy. Did only play it with 3 buffs and 1 banner tho, since im a horrible pilot sometimes
Definitly able to reliably clear it.
Celestials
Lokarr is a cakewalk, MadQueen takes like 15secs and with Ascension up youre able to just tank her. All the others i didnt try yet.
Links
Credits
Thanks and shoutout to RektByProtoss who did assist me quite a lot about devotions with that build. Check out his Twitch, he is a really friendly, competent and helpful person
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