Armor must giving % to Phys Prot (Suspend!)

Yes, each game has its own mechanics for damage protection, but I’ve never seen a game where armor doesn’t protect against any physics-related damage.

About TQ: Physical Resistance, reduces Physical Damage and Physical Duration Damage

Is it just me, or did the developers overlook a part of the code using the Ctrl+C Ctrl+V combination? :smile:

Physical Resistance is a Primary Resistance, which reduces Physical Damage by a percentage. It is really rare to find items providing Physical Resistance as most of items already give Armor.

Physical Resistance is the only Primary Resistance without any penalty in higher difficulties.

i’m not quite sure what you’re connecting?
In Grim Dawn physical resistance also protects against flat phys
The difference between phys res not being easily available also isn’t that significant; enemies don’t generally have a lot of trauma, so that’s why the armour mechanic can compensate for that; and reflect res then compensates from your own trauma dmg (and flat phys etc too ofc)

Physical res availability being lower can then be a balance consideration based on builds/enemies, not player’s own dmg: raising reflect res then protects from your own trauma dmg, without disregarding enemy phys dmg as threat.

GJ! GG WP! GIT GUT! Well done!

This was Tutorial.

The problem is not that I have low phys, but that I die from Internal Trauma after dealing damage to an enemy (Dmg Reflectet)

I’m taking 2000hp/sec of damage for 10-20 seconds, which is automatic death!

If Armor+Shield compensated for damage protection and the duration of any Phys + Reflect, melee characters with more armor would not need to use a separate component for protection, but could focus on HP or DMG or more Armor/

misunderstanding, on a technicality level it’s because low phys res
but if the game offered you 80+phys res (contra getting you to stack reflect res); you’d ignore enemy dmg too
So now instead game makes you stack reflect res to protect against your own trauma dmg(you’re not dying from enemy trauma dmg); while then not freely trivializing enemy dmg for XY/majority avg builds from easy available phys res
Basically it’s a speciality to stat to deal with speciality dmg(self dmg) instead of universal mitigation. Allowing both to stay in play by separating them (aside from in this specific case also offering you a 3rd option via regen ofc, but that wouldn’t help with a reflected 1million Cadence hit :sweat_smile:)

It’s not about the amount of Resist%, but about how to get it:

Let’s say we have 3 melee characters:

  1. Heavy armor (full)
  2. Middle Armor (armor + evade)
  3. Light armor (armor + evade + magic dmg(optional).
  1. Heavy doesn’t need any component (maybe only 1) to protect against physical properties, as LOT of Armor would provide PHYS, allowing us to focus on other Resists.

  2. Middle requires 2-3 components to protect it separately from Reflection. There isn’t much armor, so you need to compensate with components.

  3. Light, like Middle, requires components, but Reflection will not work because there is not enough physical damage for Reflection to have a significant effect.

“you’re creating a stat disparity anyway”
so there is no difference other than discriminating against builds based on a different stat :smile:

i get what you want/how you think the system should work, but it doesn’t, and is then worked within to be fixable anyway

If wishes were horses, we’d all be eating steak

Man… POE2 The developers were able to provide additional protection against magical damage by using a % of Armor for of Warrior-class (or all melee) , which can be increased to the limit (nods, items), allowing them to focus on Chaos Resist.

And it was a good decision!

Then what’s worse about GD developers?

“different game, different design and different considerations”
you really gotta ditch the mindset that all games are the same design/balance or programming-wise :sweat_smile:

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I mean they listen to the players (read the forum and respond to complaints), or they test the game mechanics themselves.

All you need is a desire and a reason to act.

They not give answers like “Way out” or “Not play, if not like”.

I raised the issue and create already at least 2 solutions:

  1. Sync Armor with Phys Res;
  2. Increase the amount of % Phys Res property in items, like the others Res;
  3. Increase the chance of getting Phys Res in items that are Heavy Armor.

Let me remind you… TQ stopped supporting game after DLC Atlantis, and the studio didn’t have as many options there either. And GD reminds me of a similar situation…

If you’re really struggling with reflect use titan plating for reflect damage reduction (and to trigger @mad_lee ). Otherwise out leech/out regen/out heal the dot or don’t attack reflect mobs when their aura is up. They do have a downtime, which you can play around.

GD has enough ways to deal with reflect on most builds imo.

I mean the game already has solutions…

Edit:
damn I didn’t even see there are 50+ replies here already, this thread has some true copy pasta potential

That’s mean, not only me think about that situation

@mad_lee use Reddit, i not speaking people with humans who use Reddit + I not use guide like noob.

Or maybe I can create a topic to discuss MY issue on the forum, so that the developers can see MY feedback and respond to MY request for a POSSIBLE changing in game mechanics?

And MAYBE in the next patch, there will be changes to the armor mechanics based on MY decision in this matter?

Edit: Just say “Way out” and never speak with me/

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Then consider this not a guide:
Get more reflect resistance.

Full Stonefather set already has 50%, you can get another 33% on Titan Plating and 15% on Owl or 25% on Lotus.

Yeap, i know, i know :sweat_smile:.

People said me about this solution. Tnx! :saluting_face:
Maybe i need create new topic.:thinking:

Could you please give TIME for answer before closing my topic?
Actually, I tried to correct the information.
I wanted to go already feedback and not just for discussion.

Seriously, that was rude.

General Discussion
“Discuss all topics related to Grim Dawn that do not pertain to feedback or specific gameplay mechanics.” :sweat::sweat::sweat:

Sorry!

What is your endgame here, my dude

The only reflect related thing that can outright kill you is the Reflect heroes, in which case you can just wait a couple of seconds for it to wear off. Or Fabius’s Blade Barrier. Arcanists no longer have it on Mirror of Ereoctes

I’d like to see total amount of armor gives a % to physical prot (not only phys dmg) or somehow change the Reflection modifier on boss.