It’s interesting how some effects that depend on weapon damage scale with %WD while others don’t. Also makes understanding how it works a lot harder :undecided:
But they’ve made a point of replacing all pierce retaliation with physical the last few updates. I have to admit I don’t have much of a clue on this topic.
Yes, but AP ratio is purely dependent on the weapon you are using. Increase AP by x% works like armor absorption so is multiplicative. 40% base AP on a weapon needs +150% from gear/devo to hit 100% AP.
Reaching 100% AP can be a nuisance for some weapons iirc. I guess that will be ranged weapons that can’t make use of the component or blades of nadaan devotion.
I think they’ve fixed this problem quite a bit with rimetongue amulet. You have nadaan constellation for swords, and pack of treacherous means for guns.
Kind of ironic that Valdun can’t reach 100% (it can reach 90%) because the amulet slot is blocked. Anyway I haven’t used that set, but I guess 10% from perfect isn’t that bad?
Fluff confirm that retal now is affected by global conversion. That is the reason of why most of retal damage is changed to phys retal now.
Now I need confirmation about pierce retal. AP ratio only apply to a skill that has %WD, so it may not affect ordinary retal damage. But what about %retal damage added to attack?