https://www.grimtools.com/db/items/2882
How does armor piercing work ? Does it reduce pierce res, or increase ur pierce dmg against enemies ? Or what are it’s mechanics ?
https://www.grimtools.com/db/items/2882
How does armor piercing work ? Does it reduce pierce res, or increase ur pierce dmg against enemies ? Or what are it’s mechanics ?
Armour piercing is a special form of Physical to Pierce conversion that takes place after all other conversions - converting Physical to anything else is detrimental to how much Pierce damage you will receive because of this.
It is increased by % Increased Armour Piercing (such as from Blessed Whetstones or the lower right node on Blades of Nadaan) and it acts in an additive manner (i.e. +100% Increased Armour Piercing will double the base amount).
Edit:
I forgot to mention as well that Armour Piercing will carry through to flat Physical damage on skills if there is a source of % Weapon Damage on the skill. This was demonstrated a long time ago by Zantai:
Mechanics of that component in particular you mean? Like Blades of nadaan it multiplicatively increases pierce reatio on your weapons, affecting other sources of +flat phys in effect.
So if your sword has 40% pierce ratio base, that component will increase it by 50% so 40+20%=60% pierce ratio. Therefore 60% of your weapon and +flat phys dmg bonuses will be pierce. Seame for physical spells that alsi have% wp dmg attached to them.
What is the difference between Pierce Damage and Piercing Damage ? Both on Assassin constellation.
And is there anyway to see how much Armor Piercing i have in total ? And why is Blades of Nadan only constellation that gives armor piercing…is that stat powerfull to be so rare ?
Pierce and Piercing are the same.
And is there anyway to see how much Armor Piercing i have in total ?
Not that I know of, no. You’ll have to keep track of it as you stack it. There’s not many sources so it’s not terribly hard to do.
Second char tab, you can see how much pierce or phys dmg you have, all affected by % dmg
It’s just different wording. They seem to use Piercing when talking about +raw damage, and use Pierce when talking about %'s. Blades of Nadaan is a key devotion for converting physical to pierce, but requires a blade with high armor piercing. It will double the percentage on your weapon.
249-960 and 1221% Phys Dmg, and, 9024-10631 and 1690% Pierce Dmg in inv Char 2.
I have increased armor piercing :
50% from Belgo Set
100% from Blades of Nadan
Redeemer has 30% and Slicer has 36%.
What should i make of this ? I still dont actually understand how it works.
Also in inv char 1 if i hover over cunning i have Bonus Phys/Pierce Dmg: +701% for both and 798% duration. What are those ?
Does the 701% from phys mean that the 1221% is created out of that 701% that shows on cunning and the rest of bonuses i have, what shows on cunning when u hover over it does not show over the dmg in char 2.
You have +150% Increased Armour Piercing in total.
Therefore your totals on your swords are:
30 + (30 * 1.5) or 30 * 2.5 = 75% Armour Piercing on the Redeemer.
36 + (36 * 1.5) or 36 * 2.5 = 90% Armour Piercing on the Slicer.
Also in inv char 1 if i hover over cunning i have Bonus Phys/Pierce Dmg: +701% for both and 798% duration. What are those ?
From the Game Guide:
Cunning
Improves your combat technique, which affects your effectiveness with weapons and physical-based attacks. Every point of Cunning increases your physical and pierce damage by 0.41%, bleed and internal trauma damage by 0.46% and Offensive Ability by 0.4, which affects your ability to hit and critically hit your enemies. Higher Cunning also allows you to meet the attribute requirements of one-handed swords and all guns.
Would this have a chance to take the place of the redeemer ? or the skill and +skills bonuses loss is too big ? Was the main reason for starting thread and wondering about this…
Is that armor piercing% applied to both weapons or just the dermatperan ? And is the bonus dmg from armor piercing% good overall ?
I’d say test it out, but another good option that gets you most of the way there is Mythical Reaver’s Claw.
But neither the normal or myth reaver claw have armor piercing on them, just piercing dmg to ring of steel, and i dont use cadence. also the redeemer is better than the claw…but i had that slicer for a few days and was wondering about armor pierce…still…bonuses of redemeer are unmatched…would be nice to have an axe in game that can compare with it…like still give same amount of +skills bonuses, and also mastery skill bonuses like +dmg to ring of steel etc…
Look at the Mythical Reaver’s Claw, directly below the physical damage it does (at the top). It has 45% armor piercing. That with Blade of Nadaan gets you to 90% conversion.
Sorry, I linked you to the normal Blade, the Mythical version is what you want, Mythical Reaver’s Claw
So the armour piercing on the weapon is for the weapon only or for both ?
It converts all your physical damage, except it might not convert the damage on a 2nd weapon (I did not test this, as I was using a shield Tactition). I just tested this to make sure, it certainly converts all my sources of physical damage. At least to my melee attacks.
Here are two pictures, one with a Mythical Reaver’s Claw with Blade of Nadaan, and then switched back to my Mace with no Armor Piercing. As you can see, all my sources of physical damage converted to piercing on Cadence, which has massive physical damage on Deadly Momentum.
So what should i understand ? Does it convert for both ? Or just for it ?
I did a second test on a Blademaster (when you have these questions, you can test btw). I used two maces with no piercing conversion. I then tested it with one mace, and one sword, with the conversion. I compared the raw mainhand and offhand damage (I can’t see how to get a break down of the individual weapons). If the conversion only applied to the weapon with armor piercing, it should not have an affect on the mainhand mace. It does.
That means that the conversion of 1 weapon is altering the damage of both weapons. It’s not a large change, as the character has both phys% and pierce% bonuses, but it obviously changes, and both weapons have no +damage on them. Just the base damage.
So unless there is some odd buggy behavior going on, the armor piercing of 1 weapon affects the damage of the other.
Seems like the % Armour Piercing on that Dermapteran Slicer counts for both. Otherwise, you should have some Physical damage left because of your Belgothian Slicer. I might be wrong though.
As for which is better, you’d have to ask Fluff.
That is the conclusion I’m coming to. The damage of the mace should not change, as there are no modifiers other than attack speed and adcth on all 3 weapons tested. Because it does, there must be a conversion going on, as the piercing damage% is higher than physical%.
True Belgo Slicer has base phys dmg of 95-136. but with dermapteran slicer and belgo slicer on, i have no phys dmg left on belgo strikes.
https://www.grimtools.com/db/items/8892