Armor vs Phys res

I did a simple test, where I removed damage bonus from cunning, gave dummy 1000 armor and I hit it with a 1000 damage sword
Got results suggesting physical resistance is after armor: https://imgur.com/a/wm7FXTQ

However, after restoring the cunning bonus, I am not getting expected result ( probably mistake on my end with damage calculation)

Might toy abit more with a damage that does nto match the armor value :smiley:

Edit: this is likely a false positive since I chose a damage matching the armor

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Yeah, you got me confused for a while but in that case as you say the order doesn’t matter - you get the same result anyway

Dummy armor = 1000
Dummy phys res = 10%
Player’s damage = 1000


If Phys Res working first:
1000 -> 900

then full 70% of it absorbed (because it’s smaller than Armor) and we end up with 900 x 0.3 = 270


If absorption is working first we have 1000 -> 300 -> 270 too

I tried it a few times but got confused, modded different things with different combinations of dummy’s parameters. Maybe modded wrong values. I will attempt it again some other time.

I figured out the difference why my calculations where slightly off, I get 100% theory match now:


Cadence Weapon damage and Flat damage are blocked separately by Armor

20210901140109_1


Now the theory and data:


dummy’s armor: 1461

screenshot of from a file


My Character vs Dummy with 20% Phys Res (1183 damage)

20210901141731_1


Calculation:

  • 56 is reduced reduced by Phys Res

    • 44.8
  • 2740 is reduced reduced by Phys Res

    • 2192
  • 44.8 is absorbed fully in 70% by dummy’s armor because it’s lower
    (here the order doesn’t matter)

    • 13.44
  • 2192 get reduced by dummy’s armor x 70% absorption
    (here this order does matter [that it’s done after Phys Res])

    • 2192 - 1461 x 0.7 = 1169.3

Add the two and we get 13.44 + 1169.3 = 1182.74 ~ 1183


There’s still chance I modded Phys Res (DefensePhysical) wrong / dummy works different etc.
but I don’t expect it / give it small chance (with my limited modding knowledge).
I modded DefensePhysical in various ways and also checked that these DefenseFire etc. are actually resistances.

2 Likes

Just tested it on player’s part: phys res certainly works before armor
Increased phys res on 4500 armor warlord from 39 to 80+25, it resulted in 0 physical damage incoming from Calla (so GI doesnt display physical as incoming damage at all, only pierce and bleed).
Now with 39% phys res and 4500 armor Calla still is doing physical damage (tested in unmodded game). If phys res had worked after armor, then the physical damage would have still be present, just 5 times lower (and ~3 times lower compared to 39% phys res). But it wasnt “reduced” it just didnt pass the 4500 armor check.


So it seems like your test is correct, tq

3 Likes

My data also suggest physical resistance is first:

4 Likes

Thanks for tests. @grey-maybe your test is a great addition because it shows we’re not failing at modding in this case. I also thought about such a test but I’m not good at preparing and doing those field tests (choosing build / enemies appropriately etc.)

How I feel
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Could you please also test if resist reduction (leading to negative physical resistance) works as damage multiplicator before armor is factored in?

Yes it does

2 Likes

This and Phoenix discovery… makes me question what kind of game I have been playing all this time :sweat_smile:

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image

It’s the game that keeps on giving.

I can (anecdotally) confirm two things between your post and the bottom of this thread (because by god am I not rereading everything above from two years ago) :

  1. Target Dummies have a very unpredictable, if not outright variable, armor value.
  2. Pretty much everything grey (and thusly tq) said…as usual.
2 Likes

I think it’s fine (1461 on level 102 seen in a file).
It’s just that 3 things mess up testing

  • different absorption depending on difficulty level:
    • 70%, 70% x 1.04 and 70% x 1.075 (on Normal, Elite, Ultimate)

  • separate sources being blocked separately

  • most sources being random values

If I redo the calculation I made above on Ultimate and without 20% Phys Res on the dummy:

20210901140109_1

2740 - 70% * 1.075 * 1461 + 56 * (1 - 70% * 1.075) WolframAlpha

Checks out perfectly with 1655 i get below:

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So don’t shoot the messenger…but yes, armor is the last step for physical damage.

Programmers telling me this straight faced like I was not told the opposite last time, but your results and what happens in the code confirm this to be true.

Certainly makes what I said about this 2 years ago seem a bit stubborn, but I will fully admit that my answer to this previously was in fact incorrect. The Game Guide will be corrected.

15 Likes

So player armor (and by extension monster armor) is more impactful given this new order of damage mitigation

The way I think about it is that both Physical Res and Armor combined are stronger together than it was thought before.

Because without Phys Res Armor works the same as thought before, right?
And similarly without Armor Phys Res works the same as thought before.

Or am I not seeing something? (also disregarding possible other order of defense errors)


@Maska322 What’s count is it that we learn together and that the game’s being improved.

2 Likes

Even Zantai doesn’t know how GD works.

3 Likes

The GD engine is its own Eldritch entity that no mortal can truly comprehend.

9 Likes

The way I see it, the value of armor just increased with this knowledge. As an example, let’s assume you’re taking 1000 damage and have 20% phys resist and 500 armor with 100% absorption.

Before: (1000 - 500) * 0.8 = 400 damage taken

Now: (1000 * 0.8) - 500 = 300 damage taken

So relative to how we used to think things were mitigated, armor is now more valuable than previously assumed

I don’t think you can separate Phys Res and Armor connection.
Because I might as well say, that Phys res was reducing 100 damage in 1st case
and now it’s reducing 200 damage so Phys Res works better now.

Does this make the armour reduction on Maul more valuable than it was perceived before then? Of course, in practice times and results are still the final deciding factor on it’s worth but on paper, it would be enticing for high armour targets on a largely Physical (minimal Trauma damage) damage build. Especially now that converted Physical no longer ignores Armour as well.

when we say “last step”, how much last step?
same rank as flat absorb?
or before % and flat absorb but just after resist/“phys res-armor swapped from previous order”? :thinking: