Ascended Affixes Can Change Skill Requirements

Found some interesting ascended affixes.

But these only apply to magic items :sob:

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I think that’s great. Now all item rarities have a purpose for endgame setups (well, except common).

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pleeeasse tell me there is a way to slap 2 ascended affixes on magic tiers so we can do a 2h AAR+Devas build :joy: - or it’s time for Titan Grip/dw 2hands enabling item finally ! :partying_face:

Completely unrelated question, but does anybody know which item it is that creates the multi-beam AAR that we’ve seen Zantai post on a screenshot some time ago? I’ve already gone through all the new and updated gear (14 hours of staring into GT says hi!) and I don’t see any “+ projectiles” or such for it, so it must be hidden.

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could be it’s not in yet
or it was decided against in the end/didn’t make the final round :thinking:

Could be, seems like there’s a number of things that didn’t make it in (e.g. Relic upgrading).

2 mi’s add a beam:
frostsnarl’s horns
voidplume crest
and a unique:
aetherbolt pendant

so hidden effect?

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Whaaa? Aetherbolt pendant? Wait, did it do it already on live, is that why it has TDM already? I never actually equipped it.

Boy would it be nice if the game told you shit like this.

the game does, grimtools not yet.

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-TDM was added when Z decided to switch that one to “dot aar”, it didn’t get multi beam then, and doesn’t have it on latest 1.3 ptr/non fangs version yet

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Holy f, ranged blade arc is a dream

Also, ranged 1 hand primary strike sounds nice.

Edit: damn, it’s actually only exists in a dream. It only applies to magic one-handed ranged weapon, which, after the change to the existing crafted one-handed ranged weapons, is a classification that straight up doesnt exist. The base unmodified weapons are common rarity, while the crafted ones are rare. If it works on magic rarity, that means it requires common weapons with only magic affixes… which is just… not it.

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Necrotic Edge has strange RR on this ascended affix.

2026-07-18_235433

And 18% OA on Zolhan’s Technique.

Following may also wrong.
https://www.grimtools.com/db/zh/ascended-affixes/16128
https://www.grimtools.com/db/zh/ascended-affixes/16160
https://www.grimtools.com/db/zh/ascended-affixes/16467 and its weapon/shield version
https://www.grimtools.com/db/zh/ascended-affixes/16809

Target and degree is senseless for ranged AA/WPS.
https://www.grimtools.com/db/ascended-affixes/16807
https://www.grimtools.com/db/ascended-affixes/16247
https://www.grimtools.com/db/ascended-affixes/16158
And their 2-hand ranged version.

No chance bonus compared to its melee version or other WPS.
https://www.grimtools.com/db/zh/ascended-affixes/16135 and its 1-hand ranged version
https://www.grimtools.com/db/zh/ascended-affixes/16127

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those look like bugs, they’re meant for fighting spirit and ill omen probably.

edit: had posted a report on some ascended affixes and added yours (quoted). hope you don’t mind.

Perhaps write in the GrimTools thread instead/also because it is not a game-bug?

What’s wrong with this one?

12 flat damage (off-hand version) seems relatively low for Callidor’s Tempest. Drain Essence and Wind of Asterkarn have faster speed and get 20 flat damage. Elemental Exchange gets 16 base damage, which can salce with % weapon damage.
Not quite sure whether it is a GT problem. Or this numerical value would scale with item levels as of Insight.

I don’t believe that’s what that means. Particularly strong ascended affixes like this one only exist on non-unique, non-MI items (note: this is probably why special crafted items like Stormsurge Pistol were bumped up to Rare, because for the purposes of ascended affixes they function like MIs).

To get this ascended affix, you have to ascend a Common item, e.g. Preserver Hand Cannon, rather than say Stormsurge Pistol (crafted Rare) or Rutnick’s Blaster (MI), otherwise ascended affixes would become something you only ever apply to MIs.

Man, that kind of sucks. In that it’s functionally going to force the use of a generic rare/double-rare (assuming best case scenario where it happens to work for rares). The odds of rolling the correct ascension bonus even with the reroll mechanic is going make it a PITA to get one useful version of this compared to typical MIs.

I think it is fine that an ARPG have some very rare/low probability items. Like triple rare MI’s etc, some items to chase you know.

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