Basically, I think we should get an ascended version of The Arcane Tempest and also think it’d be cool to get more item sets that grant acid/physical variants of the chain lightning skill.
Ascended The Arcane Tempest Set
The Arcane Tempest set has one of the most best looking skills - Aether Chain Lightning. Imo, for that reason alone it deserves an ascended variant.
Here’s what I propose -
Granted Skill
Aether Lightning (Granted by Item)
Unleash lightning infused with pure aether that cascades through your foes.
40 Energy Cost
Affects up to 7 targets
70% Weapon Damage
200-450 Lightning Damage
450 Aether Damage
+60% Crit Damage
Set Bonuses
(2)
+3 to Wind Devil
+3 to Devastation
+3 to Mortrar Trap
+3 Rune of Hagarrad
(3) Set
+4% Offensive Ability
+4% Defensive Ability
Wind Devil
- 100% Physical Damage converted to Aether Damage
- 100% Cold Damage converted to Aether Damage
-
- 12% Aether Resistance
Devastation
- +150 Lightning Damage
- +1 projectile(s)
Mortrar Trap
- 100% Fire Damage converted to Lightning Damage
- 100% Physical Damage converted to Aether Damage
Rune of Hagarrad
- 100% Cold Damage converted to Lightning Damage
- 100% Piercing Damage converted to Aether Damage
Ascended Aetherstorm Amulet
+120/+150% Lightning Damage
+120/+150% Aether Damage
+120/+150% Electrocute Damage
+180/+320 Health
+180/+320 Energy
+56/+74 Offensive Ability
25/31% Poison & Acid Resistance
34/46% Elemental Resistance
+2 to Wind Devil
+2 to Devastation
+2 to Mortrar Trap
+2 to Rune of Hagarrad
Ascended Aetherstorm Seal
+120/+150% Lightning Damage
+120/+150% Aether Damage
+120/+150% Electrocute Damage
+55/+70 Spirit
+66/+88 Defensive Ability
25/31% Vitality Resistance
30/38% Chaos Resistance
+3 to Raging Tempest
+2 to Devastation
+3 to Heavy Ordnance
+3 to Biting Cold
Ascended Aetherstorm Sigil
+120/+150% Lightning Damage
+120/+150% Aether Damage
+120/+150% Electrocute Damage
+54/+70 Spirit
+94/+126 Offensive Ability
30/48% Aether Resistance
25/31% Bleeding Resistance
+3 to Maelstorm
+2 to Devastation
+3 to The Big One
+3 to Chillsurge
Menhir's Tempest Set
“Physical lightning” looks just as cool as Aether Lightning. I think it’d make a good addition and would be a nice alternative to the “Physical caster” niche.
Here’s what I propose -
Granted Skill
Menhir’s Wrath (Granted by Item)
Compress and charge the air around you in a display of pure physical might to unleash a shockwave that cascades through your foes.
35 Energy Cost
Affects up to 7 targets
65% Weapon Damage
250-500 Physical Damage
1150-1300 Internal Trauma Damage over 3 seconds
+55% Crit Damage
Set Bonuses
(2)
+3 to Ravenous Earth
+3 to Doom Bolt
+3 to Forcewave
(3) Set
+4% Offensive Ability
+4% Defensive Ability
Ravenous Earth
- +1 Fragment
- 100% Vitality Damage converted to Physical Damage
- 100% Acid Damage converted to Physical Damage
Doom Bolt
- 100% Vitality Damage converted to Physical Damage
- 100% Chaos Damage converted to Physical Damage
- Total Damage Modified by -18%
Forcewave
- 20% Weapon Damage
- 35% Crit Damage
Amulet of Menhir
+120/+150% Physical Damage
+120/+150% Internal Trauma Damage with +30% Increased Duration
+420/+640 Energy
+56/+74 Offensive Ability
25/31% Poison & Acid Resistance
34/46% Elemental Resistance
+2 to Ravenous Earth
+2 to Doom Bolt
+2 to Forcewave
Ravenous Earth
- 100% Aether Damage converted to Physical Damage
Seal of Menhir
+120/+150% Physical Damage
+120/+150% Internal Trauma Damage with +30% Increased Duration
+55/+70 Spirit
+66/+88 Defensive Ability
25/31% Vitality Resistance
30/38% Chaos Resistance
+3 to Decay
+2 to Doom Bolt
+3 to Rending Force
Sigil of Menhir
+120/+150% Physical Damage
+120/+150% Internal Trauma Damage with +30% Increased Duration
+54/+70 Spirit
+94/+126 Offensive Ability
30/48% Aether Resistance
25/31% Bleeding Resistance
+3 to Foul Eruption
+2 to Doom Bolt
+3 to Internal Trauma
Ravenous Storm Set
Just a suggestion to improve the variety of poison casters. Specifically, I wanted something that didn’t focus on Occultist.
Here’s what I propose -
Granted Skill
Poison Tempest (Granted by Item)
Shoots bolts of poison that cascade through your foes.
35 Energy Cost
Affects up to 7 targets
65% Weapon Damage
250-500 Acid Damage
1150-1300 Poison Damage over 3 seconds
+55% Crit Damage
Set Bonuses
(2)
+3 to Grenado
+3 to Reap Spirit
+3 to Ravenous Earth
(3) Set
+4% Offensive Ability
+4% Defensive Ability
Grenado
- 100% Physical Damage converted to Acid Damage
- 100% Fire Damage converted to Acid Damage
Thermite Mine
- -10% Poison & Acid Resistance
Reap Spirit
- 100% Cold Damage converted to Acid Damage
- 100% Vitality Damage converted to Acid Damage
- The Wraiths scale with Player Bonuses.
Ravenous Earth
- 1300 Poison Damage over 3 seconds
- 100% Vitality Damage converted to Acid Damage
Amulet of the Ravenous
+120/+150% Acid Damage
+120/+150% Poison Damage with +30% Increased Duration
+420/+640 Energy
+56/+74 Offensive Ability
25/31% Poison & Acid Resistance
34/46% Elemental Resistance
+2 to Grenado
+2 to Reap Spirit
+2 to Ravenous Earth
Reap Spirit
- 100% Aether Damage converted to Acid Damage
Ravenous Earth
- 100% Aether Damage converted to Acid Damage
Seal of Decay
+120/+150% Acid Damage
+120/+150% Poison Damage with +30% Increased Duration
+55/+70 Spirit
+66/+88 Defensive Ability
25/31% Vitality Resistance
30/38% Chaos Resistance
+3 to High Impact
+3 to Reap Spirit
+3 to Decay
Foul Sigil
+120/+150% Acid Damage
+120/+150% Poison Damage with +30% Increased Duration
+54/+70 Spirit
+94/+126 Offensive Ability
30/48% Aether Resistance
25/31% Bleeding Resistance
+3 to Shattering Blast
+3 to Reap Spirit
+3 to Foul Eruption