I never thought someone will imply you can shoot from longer range than 5 meters in Grim Dawn. It might be possible, but for a very short period of time. Or when you run away like a bitch, but then you simply don’t deal damage.
Yesterday I noticed this while running Zantarin for his shoulders on a PRM mage hunter (not much of a Crucible player). The guy stands almost completely still and never rushes me. So it was annoying that I had to supposedly stand close at risk of getting chunked by his shotgun vit attack.
So no I don’t often get swarmed, at least while I am in main campaign and fighting bosses/nemesis that don’t move a lot (for lesser mobs it matters less anyway). In Crucible that might be different but isn’t the idea to balance around the main game?
I’d trade all damage for a radius like a maximized OFF. The damage is so low and inconsequential it might as well be completely removed. The damage reduction and resist reduction are the main selling points anyway.
I managed to make AoC as my main attack on an Infiltrator, no thanks, I don’t want any changes. If they remove damage reduction and disruption, then okay, otherwise, no. Even the nerfs to Malakor’s Infusion didn’t hurt this character, lmao.
Sure am, been playing long enough to care about getting GG MIs.
The issue I have is more one of design philosophy, in that you are confining the aura radius to 7 meters with the expectation that this will only work well in situations where you are getting swarmed by melee mobs, versus more general situations (ranged mobs/mobs that don’t rush you). This limits the versatility of a mastery that is your supposed “go-to” for ranged builds.
I’d be more than in favor of increasing the radius while drastically reducing the amount of RR. This will help out those OP melee build that use it (infiltrator cough cough).
I suppose the Inquisitor %creature type damage bonuses, %DR, flat DR, etc, etc…are all irrelevant. :rolleyes:
There is more than one reason that Inquis is strong and why Aura of Cheese is much more popular than Aura of Conviction. Aura of Conviction is arguably stronger than Soldier’s Oleron’s Rage, as well. But perpetual %DR is much more potent than %physical resist due to defense order.
I suspect that it would be popular even if it only gave -15% RR at 12/12.