Auto Gold Pickup

as fare i remember it has been suggested to be an option gold pots etc :smiley:

Hi all, just signed up, got pointed to this game from OCN. Pretty excited about what I’m reading :smiley:

#1- I think maybe a radius implementation would help, as in if a monster is killed, anyone within a certain radius of x(depending on player size, monster size, etc…) would get the gold split among them. This way, someone fighting away from you will get the gold himself and if he helps provided he’s within the radius, he’ll get some gold.
#2- Maybe make it a monster thing, so, if you get a hit in, you get some gold although I can see people hitting the different monsters once and then chilling on the same side while the others are finishing the work. Maybe then split the gold via a ratio of damage? Would make it so that those who do the most damage get the most gold, but, then everyone will be trying to get more hits on bosses, etc… XD

I think auto pickup for gold in SP is great though :slight_smile:

I know this is slightly off-topic but one thing with TQ was that it didn’t take long for gold and vendors to become meaningless. My high level characters were running around with 50 million gold and more and nothing to spend it on. It also didn’t take too long before vendors were selling items way below what my character was wearing.

Also in the Quest to find Tamaris(?), the blacksmith, two things would happen, (a) you would get there and he would have nothing truly amazing (b) You couldn’t afford something he may have had(at that time). I always felt a bit let down by that quest and I think it took the flavour of the quest away.

Just some thoughts I wanted to share. :slight_smile:

Yeah I always felt that quest was a let down as well…

You guys are insane, he had BLACK DYE.

Yay, I can dye some part of my clothing that’s hidden from view by my armour…

I think.

Dyes might be more useful if you could dye various bits of the armour you’re wearing, rather than just your loincloth/vest.

Originally Posted by ASYLUM101
You guys are insane, he had BLACK DYE.

Yeah, “A blacksmith of remarkable talents”, Dye isn’t the first thing that comes to mind.

But then again, a blacksmith is the one who does horse shoes, not weapons (which would be a weaponsmith), so what exactly did you expect? ^^

No, but it’s one of the two places in the game you can get rare dyes. (black being one of them)

he is a …

BLACKsmith.

Black Smith:

Yerk, That’s hilarious :slight_smile:

Asylum/Hooby: When the quest states “Marvellous items”. You expect a little more than just ‘rare dyes’, that’s all I am saying.

That guy sold stuff from egypt. I think thats what was so special about him.

I can firmly say that my initial response was indifference, but honestly I can’t see the need to click six times JUST for gold after opening a larger or boss chest. It is rather redundant and only adds to one of the worse aspects of this heavenly genre, the sometimes excessive clicking.

Good idea, I’d say wall kicks will work here.

I think it’s a nice addition to have auto gold pickup. Basically like Torchlight, run over the gold and boom its in your bag. I didn’t mind picking the gold up in TQ because at times it actually made me feel like I was getting richer by manually picking it up. However after multiple play throughs and characters it does get a bit tedious.

(Originally posted in ideas and feedback, posting here as Yerk suggested :slight_smile: )

As far as story and lore goes for GD. I really hope that this:

‘For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food.’

… is reflected in the game play.

Too often we hear/read ‘flavor text’ that turns out to be just that and not really important to the game or game mechanics at all. I worry about this as this topic makes me wonder how does the above lore impact the game?

I would hate to see an interesting idea that is meant to be prevalent in the world to turn into nothing more than a vague background.

I think this is a fantastic idea. Similar to how Fallout uses bottle caps instead of paper money. It would also be neat to have gold or paper money in game, but have it be useless or used for crafting or something.

I do think they plan to use salt, which makes the OP about auto-gold pickup, which was made by medierra, all the funnier.

Also if you read medierra’s OP he says that the coins are iron not gold :slight_smile: So it looks as though salt and iron are in :smiley:

Man i’m cab, :confused: how do u get a profile picture up? I’m a newbie too

Hi 8Ryan8 - kindly see the FAQs.