Due to popular demand, we’ve gone ahead and implemented auto gold pickup.
Of course, in this case, we have iron coins instead of gold but you get the point.
When you walk near sacks of coins they will automatically be added to your inventory, a little sparkly effect plays, and a number pops up showing you how much iron you just collected.
In multiplayer when a player collects coins, they will be evenly distributed to everyone in the group.
P.S.: Will the experience meter work the same way as in TQ? I like how ‘new’ experience points showed up as yellow for a few seconds after they were gained before that segment of the bar turned green. It was a subtle but intuitive reminder of a player’s progress.
…but seriously, huzzah. I always disabled gold drops in TQ because i couldn’t face chasing down every coin (which is probably more of a comment on the Economy more than anything else)
Oh yes! I hope it does. After playing IT, then going back to TQ and not having that, it does make a difference. It’s also fun to go on a rampage and try filling the bar with yellow. It’s pretty fun.
No, it is TOTALLY different now. New experience is highlighted for a few seconds and then turns to a gold color. As you can see, we’ve made some major changes here.
Edit - actually there is one more noticeably change, which is that the bar is now more prominently displayed on the top of the bottom panel instead of at the bottom of the bottom panel where it was tough to see while playing.
Awesome! Though, I figured such a compromise might take place, I’m glade to see this in the game!
Might I only suggest this - increase the radius at which the player collect the Iron, if only to rid ourselves of even more useless clicking that might take place if iron dropped 2 feet from each other.