Auto-targeting breakable walls when playing with controller

It’s a minor issue, but when I play with a controller, I notice that the auto-targeting can sometimes get a bit overzealous about zeroing in on breakable objects in the environment, especially with ranged characters. Which for the most part isn’t a bit deal, but sometimes it’ll highlight breakable walls in places where I didn’t even realize that there were any. One of the joys of exploring for me (and I think for a lot of other people too) is finding stuff like this for yourself, so that takes a bit of the fun out of it.

I think a good solution would be to change breakable walls so that instead of being able to damage them from a distance, you have to go up to them and interact with them to open them up, similar to the loose torches that you find in a couple places. That would make it more likely that they’ll only be found by people actively looking for them.