Avinnia's broken one-shot 30K shotgun of... air?

Upon death, Avinnia instantly explodes all her mid-air projectiles.
If you kill her at the wrong moment, she deals above 30K damage out of nowhere.

This problem affected Naddo as well: Naddo's Sunder is broken for melee chars

I would propose that you let her projectiles continue their trajectory after her death.

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Holy moly, that’s a great find. Might even belong in the bugs section as that cannot be intended.

This happened to me once and I had no idea what had occurred. Shrugged and moved on.

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figured i’d try this, (usually kill bird too fast for winds spawn) and despite knowing they’d explode, what really caught off me guard was the range of explosion too.
Actually thought i was safe, with insta detonation info on hand, standing a lil away from them visually, but nope :sweat_smile:

Lol there should be cap the number of projectiles that can register on a single target, or increase the spread cone so you don’t instantly melt just by being in melee range.

That should be fixed. But ngl, that death looked hilarious.

All the bird Matriarchs that cast this skill have the same issue.

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Problem is, it’s not just the birds. Glacial Defiler, Bloodbound Heroes… there’s bunch more FoA mobs that all have the same issue.

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Indeed this needs fixing - this attack is almost as dangerous as Ascendant Beronath doom bolts - this is either a bug or it needs drastic review how dmg trigger per projectile.

We have thus far been unable to reproduce this issue.

Yeah this one does indeed require peculiar timing to reproduce.

But it’s been happening to a lot of different monsters and to a lot of different people over the years. I would love to see these bugs squished.

How can we help more?

I’ll try to see if I can make a savegame file of a char that 100% triggers the bug consistently if you left click a certain enemy from a certain area and do nothing else.

I mean, if you could somehow generate such a scenario, that would definitely help. :sweat_smile:

Is this bug something similar to how Benny’s crystals blow up when he dies? Or is that intended to happen for him specifically? :thinking:

i’ve always assumed those to be intended, being actual bombs
But projectiles/novas and avinnas wind pets or cloud burst seems like it wouldn’t be :sweat_smile:

The timing is indeed the issue.

I suspect it’s related to one of a few things:

  • Killing a mob just when it summons new projectiles *
  • Moving into now ‘unoccupied space’ that leads to collision issues (much like I’ve seen Rekt’s char just disappear at some point when a totem spawned in)
  • Exploding projectiles on death **
  • As Gnomish pointed out earlier, exploding projectiles possibly triggering other explosions ***

* This is part of what makes it so hard to replicate and such a random and rare occurance.
** This is intended behaviour, as seen with Benny or the new bloodbound nemesis, Nyarlothep. It’s also incredibly lethal, but debatably not necessarily an issue
However, it might be the same behaviour that leads to this being an issue on ‘lesser’ mobs
*** With the last one, I do have to say I have seen occurances that don’t show this behaviour, such as Roley’s Glacial Defiler death.

i wonder if modding a player 1shot aoe skill would help :thinking:
Avinnia has this relative slow and reliable attack, but my own dmg is very inconsistent, to where i can’t appropriately kill her when she raises her arms the 2nd? time, right when she spawns the winds.