Nah it crashes w/o recording. I haven’t tried recording yet. One time it lagged pretty badly in the main campaign. I paused and unpaused cause i was against Rashalga and bam! My Mark of Divinity had saved me and my Blast Shield was down. And her Projectiles had healed her a bit, i GTFO and then put her down on the next Blast Shield
Confirmed via Crucible that the freeze does work on Nemeses. The only ones it doesn’t seem to work on are the Act bosses: Warden, etc.
This build is quite viable for Challenger Crucible. I’ve played through a few times now and it performs well. The AOE on this build is amazing. Actually one of the downsides is seeing what’s going on with all the procs going on. Anasteria is the toughest one though. I don’t think it’s tanky enough for Gladiator Crucible though.
I’ve tried playing with Grenado and I like it. I moved around some points to overlevel High Impact and it does seem to improve single-target noticeably. I also kept CT, now transmuted to a cooldown skill, it’d be a shame to drop it entirely due to how many free points we have in it, and it’s our way of proccing Viper. Even without a spammable skill now, there is plenty to do with all the cooldown skills we have. The build doesn’t need one.
CT even transmuted only partially apply viper rr debuff, if you want it full applied put rifstone for chaos strike in one of your weapons, it will fully apply viper and do wonders for your mobility
Isn’t CT Transmuted a 90% weapon damage skill? That would be close enough for me. I’ve considered Riftstone, maybe I’ll do that. The problem is that I’m already out of room on the skillbar!
Common issue with CD based builds, to many buttons to push
About CT idk, never used transmuted one :undecided:
Edit: Seams like 50% to me.
After testing, I’m fairly sure the “50% weapon damage” on the transmuter is added to the % weapon damage on the base skill. So at 40% with the base skill it becomes a 90% weapon damage skill.
Have you put permanent auras/buffs on the second skillbar? That’s what I do. Flame Touched, Vindictive Flame, Iskandra’s Elemental Exchange, Reckless Power and possibly Maiven’s Sphere of Protection could all go there.
I do! It’s a bit ridiculous, even that bar is almost maxed out. I have 8 auras there:
Flame Touched
Vindictive Flame
Iskandra’s EE
Reckless Power
Maiven’s
Void-Ward Aura (Imbued Silver)
Iskandra’s Unity (Iskandra’s Hood)
Fire Aura (Enchanted Flint)
Could you be so kind and fix the Grimcalc links?
You mention to use Blast Shield a couple of times yet it’s at 0 points in your Grimcalc link.
Cheers.
I’ve seen builds like this pop up occasionally, they seem really strong. Glad to see a concrete write-up on it, definitely gonna try it out when i get back into the game.
However, your stats (OA and DA mostly) need more work. Dreeg pants seem like an obvious improvement. A ring of attack (Gollus preferably) is probably next. It’s a matter of farming more, I’m sure legendaries will work in a pinch.
Chariot is kinda bad. With so much fire resist debuff, do you really need Solael’s Witchblade? Aetherfire is underwhelming in my experience, despite having no cooldown. If you can scrounge 15 blue devotion points, you can get 4 points in Dying God for a massive OA boost (plus, blue points are great for defence as well).
Wouldn’t Elemental Storm be an amazing addition to this build?
Shard of Asterkarn can also give you a perma -20% Freeze Resist debuff on an aura.
my Winter King ice druid is doing this, but using 4 pc Trozan for the meteor, lots of freeze retaliation, he can facetank most bosses and colossal hordes of mobs are the same as fighting 1 or 2 bc constantly frozen. add in 2 x Falling Skies proc, Blizzard and TSS spam and it’s constant ice/freeze destruction. Using open hand/close hand and viper for cold debuffs.
The two don’t stack unfortunately since they both are -x% reduced y resistance.
it wont stack with agonizing flames -resists
Exactly.
Right, and Viper is better, while the Rings give us a nice bonus to OFF.
Yeah, it’s quite powerful. For this build, since the damage is Fire based, I chose not to use that. Icechill gives enough anyway.
Thanks. I think the OA is fine at 2400-ish, though DA could use work. Solael’s Witchblade may not be necessary, but this was a concept build and I wanted to see how much resist debuff I could stack. Part of that calculus is that driving resistances as far negative as possible makes Viper quite powerful. Perhaps it could be traded for a different constellation in a more optimized setup. I will think about it, but suggestions are welcome.
Viper is 15% modified resistance, so at -70 resistance, it adds another 10. to get to -70, you need -120 res debuffs already on average. If you have -120 res reduction, would you bother with a Mark of Dreeg?
%-based reduction is only good when your damage types are unfocused. For example, some aether builds also do a lot of elemental, but have very little cold or fire reduction. So hitting those annoying fire/cold bosses that have 80-100 innate resistance with a 15% reduction is quite effective for the cost.
tl;dr - at max level Solael, Viper adds another 3 fire resist reduction, not as much value as you claim. Ofc, Viper is still good for OA and mana, but Solael is not worth 5 points imo (other nodes to essentially nothing, except the one which gives mana burn, that one actually hurts you when you fight certain enemies like skeletons).
off-topic:
Solael constellation is horrible imo. I can’t help but compare it to Widow, because this comparison is what makes me consider aether damage far superior to chaos. It gives less points back, it’s out of the way (you want blue and yellow stuff with casters) and it has the aforementioned mana burn node which you can’t not take. The green requirement on Widow is not as bad as you might think because any caster wants Behemoth and Hawk anyway.
Well, firstly, Viper is 20% resistance reduction, not 15%. A 20% multiplier on resistance is more powerful the more resistance debuff you stack, and this build was stacking a lot of it. At -70%, you are dealing 170% damage, so going to 184% is like an 8% total damage multiplier. From one constellation that’s pretty good. Further, -70% resistance is on the low end of what this build was getting. Before the OFF nerf, it was stacking -160% from OFF, -50% from Thermite Mines, -30 from BWC, - 20% from Eldritch Fire. That’s a reduction of about -260%, so on an average enemy with 50% resistance, we are looking at -210% net. Then Viper gives you an additional 40% RR, or a total damage modifier of 13.5%. That level of value from one constellation is hard to find.
Solael probably isn’t necessary, but like I said, this was a concept build trying to stack as much RR as possible. It certainly turned out effective enough, but perhaps could even be made better if Solael were swapped for something else.
As for the aether vs chaos off-topic, Aether has no dedicated resistance reduction support from skills, while Chaos does from Hellfire Mine. Regarding the devotion skills, Eldritch Fire spreads among enemies once procced and has no cooldown, while Arcane Bomb has a cooldown, and an arming time, and is roughly single target. Regarding the constellations, Solael provides 120% Chaos damage while Widow provides 130% Aether damage, and gives 1 less affinity but costs 1 less devotion point. I don’t see it being that terrible in comparison.
Thanks for bringing that up. Updated with new Grimcalcs.
Any chance of you updating this for the expansion?