Fixed a crash which could occur when some monsters with pets were killed.
[Game]
Level Limit increased to 45 or 50 for most areas in Act3.
Fixed an issue with pathing on Bridge to Gryver’s Sawmill
Adjusted Thall’Nosh attributes
Fixed another issue with the Seamtress quest dialogue preventing its completion
Adjusted the spawn rate of Revenants for the Order of Death’s Vigil, particularly Frost Revenants
[Class & Skills] Demolitionist
Stun Jacks and Full Spread lighting and electrocute damage swapped. This was intended for B26 but only Stun Jacks was changed, leaving both the base skill and modifier with lightning damage. This change should help to balance the skill and promote investment in both the base and modifier for quickjack builds, especially now that the projectiles are working properly.
I really hope this means there will be less of them. Death’s vigil is pretty tough with all the life drain, slowing, freezing, and summoning.
Oh, and speaking of level scaling, are there any places where Cronley’s Gang will scale up to level 40+? The ones in Croney’s hideout stop at ~35 and that isn’t enough to give reputation at level 50.
With the Shaman mastery coming and all the new items to accommodate it, lightning damage is now much more easy to acquire; it may have been nerfed per se, but soon it will be more viable than ever (especially for Demo + Sham builds that side with Kymon’s Chosen).
That particular fix did not make hotfix 1, oops; but even if it did, it impacts monsters that spawn for Bounties Only, so not bosses that are always there.
The max level in Cronley’s hideout will be increased for Early Access so you can keep earning reputation from Outlaws.
Every enemy in that area is level 50-55 where before the hotfix they were at their level 40 scale and every other boss scales as well such as the hive queen and gollus. The amalgamation is literally the lowest level enemy in the entire chapter 2 area.
I can be corrected if I’m wrong, but the way I interpreted a comment from Zantai many weeks (months?) ago was that in Elite all zones would scale with players equally, though to a certain point, and beyond that point you’d need to go into Ultimate.
We haven’t actually made a decision yet on this. I think at one point that may have been the assumption by Zantai or someone else but, I haven’t really thought about it yet enough to say we’ll definitively do one thing or the other. We’ll see when we start balancing it.
I suspect we’ll retain at least some level limit scaling across Elite and then, I’m pretty sure we’ll always scale the minimum level for each zone in both higher difficulties so there is some sense of progression.
Or allow low level epics (not yellows or whites) to drop from high level enemies whose randomness is independent of same level epics so people won’t feel like they’re getting wasted epic rolls from bosses for example.