B26 Hotfix 2 (v0.3.4.7)

I think it mostly comes down to the visual for me. Shooting a splinter of light just doesn’t seem…I hate to say it, but epic enough.

There’s so many amazing visuals for spells that I never see anyone using (Steam sales been amazing for watching streamers discover the game for the first time and watching them use wierd skill combos) and then there’s Panetti’s, where you point your weapon at someone, a line goes forward and with upgrades it makes more lines.


That’s more in line with what I was expecting from Panetti’s. A ball of destruction whamming into someone, with the upgrades changing its colour/explosion radius etc.

Also, while I LOVE the skills/passives given by items, building a build around them can be really hard, even with level cap 50. I’m currently leveling a Demolitionist (Probably pure demo, still poking around a bit) that I wanted to dual wield pistols. That gives me two options currently. Use a relic that gives me no fire damage, or be stuck with Marauders belt for the entire game.

I imagine allot of the issues I have with Arcanist and Soldier will be fixed with the addition of more Masteries in future, but for now they both serve a purpose I have little interest in.

“I completed the zone Ashen Waste by walking near mobs via closing the skill screen quickly, then reopening it and trying to figure out whats more beneficial for me while my summons raced around on aggressive murdering everything within range.”

Then your experience is different than mine! Were you playing in normal?

“Basically, Summoners are a rapetrain with no brakes, that require no steering.
Reply With Quote”

On this I agree to a point, but only with builds that rely entirely on pets. But then if you’ve removed the pet advantage, just how successful would summoners be in a melee situation? What you seem to be upset with is that your melee build is not doing as well as your summoner build. The truth is that summon builds are the easiest for “newbies,” but not necessarily better. Would you be content if summoner builds were nerfed, and they were complaining, while your “Frenetic Throw” build was left the same? Let’s do an Ashen Waste run together so I can witness the power of your summoner build! Or would you rather your frenetic build?

Crate, you need to change components to make them more useful for casters.

Like ice spike, and fireball duh… Why do you only have chaos bolt the only viable spam skill?, all the others had cool downs added some builds ago…please fix this!!! It absolutely makes no sense. So you have Void touched ammo that is spammable that does decent damage with chaos % scaling, while devil touched ammo, gives a nice aoe skill, and solarce witchfire is nice with its resistance reduction on single target. please fix ice spike, fire ball, aether bolt, and the other skills granted via components. They need to be tweaked, and supported as viable main skills to further diversify class builds. Thank you.

Never normal haha
I think my first character ever played normal till level 10 when I found the veteran button, since then veteran 4evrbby

Not really upset that Summoners are better than Frenetic Throw, just upset that Frenetic Throw got nerfed out of nowhere, atleast to me. It seemed like a good option to make a ranged caster Nightblade, and I verymuch enjoyed the playstyle of it. I never found it op, since you sacrifice allot of utility to get it going (Atleast the Chaos FT build I made/is probably someone elses build here).

The big issue here for me is that I feel this skill was nerfed to stop people with 1500 hours played and 100% prefix suffixed max level greens from wiping the floor with everything. I stopped in at a stream yesterday or the day before and saw the streamer with his character screen open, showing a whopping 1300 OA, more spirit than me by allot, and absolutely breezing through lower SoT in multiplayer.

Maybe it’s just the realisation that other people finding broken stuff in a game I love will result in it being reworked, nerfed or buffed is just reminding me a bit too much of Kripparian in POE. He broke the game every damn week, and every damn second week the devs would nerf stuff that was being abused by him and his buddies who played 16+ hours a day and had best in slot everything.

It’s like finding out the sandcastle you built was demolished because someone else made a sandcastle elsewhere and mounted a flamethrower on it, so now sandcastles are ruined for everyone.

I know this stuff is inevitable in games, ESPECIALLY during pre-release, but it doesn’t make it any less annoying.

Just want to say, I still love Grim Dawn and the devs, and I will keep playing your game for the foreseeable future. But a build I believed I created myself and enjoyed playing and tweaking got nerfed, resulting in my favourite character now leaving a sour taste in my mouth when I think about her.

This!!

Also It’d be great to add casting speed for completion bonuses, I find components are lacking a casting speed bonuses for casters while there are plenty of attack speed bonuses.

ot really upset that Summoners are better than Frenetic Throw, just upset that Frenetic Throw got nerfed

Now that’s a legitimate complaint!

It seemed like a good option to make a ranged caster Nightblade

I also started with a Nithblade that ended up being a glass cannon. But the problem isn’t because of summoners, it’s because some melee builds haven’t been given the attention they need.

The big issue here for me is that I feel this skill was nerfed to stop people with 1500 hours played and 100% prefix suffixed max level greens from wiping the floor with everything.

I doubt it, but it’s probably that more attention toward melee builds is needed to insure egalitarian play throughout the game.

It’s like finding out the sandcastle you built was demolished because someone else made a sandcastle elsewhere and mounted a flamethrower on it, so now sandcastles are ruined for everyone.

Again I agree, but demolishing the “sandcastles” of others won’t fix your issues. Grim Dawn is still a young game, and there are lots of things to complain about, but if the complaints are legit, then they’ll be attended to.

One of the issues that I have with the game is that there are lots of cheats! Personally I don’t care what people do with their game as long as they’re honest about it, but they’re not.

Many of the people bragging about their achievements, are doing them with hacks, or game saves. Even worse is that some of them are posting build guides, and then when you review their images or videos, you see that they’re using game items that they couldn’t have possibly have gotten without hacks.

Try and keep your concerns within the confines of your specific issues, and not drift by sublimating blame to another unrelated area.

lol… it’s my job to break this game :slight_smile:

My point though is that playing FT in the previous build, you might as well have been playing on normal or super easy casual mode it made the game so easy.

The big issue here for me is that I feel this skill was nerfed to stop people with 1500 hours played and 100% prefix suffixed max level greens from wiping the floor with everything. I stopped in at a stream yesterday or the day before and saw the streamer with his character screen open, showing a whopping 1300 OA, more spirit than me by allot, and absolutely breezing through lower SoT in multiplayer.

Maybe it’s just the realisation that other people finding broken stuff in a game I love will result in it being reworked, nerfed or buffed is just reminding me a bit too much of Kripparian in POE. He broke the game every damn week, and every damn second week the devs would nerf stuff that was being abused by him and his buddies who played 16+ hours a day and had best in slot everything.

It’s like finding out the sandcastle you built was demolished because someone else made a sandcastle elsewhere and mounted a flamethrower on it, so now sandcastles are ruined for everyone.

Even after the nerf, I can run around Ashen Waste naked on veteran and totally destroy everything. Only the heroes and packs with minions provide any challenge. No gear was required for this build to be totally OP and really, even now, its still kind of OP.

I know this stuff is inevitable in games, ESPECIALLY during pre-release, but it doesn’t make it any less annoying.

Just want to say, I still love Grim Dawn and the devs, and I will keep playing your game for the foreseeable future. But a build I believed I created myself and enjoyed playing and tweaking got nerfed, resulting in my favourite character now leaving a sour taste in my mouth when I think about her.

I appreciate that it’s frustrating and I’m sorry that such pains come with balancing. PBlades is still one of the most powerful builds in the game and I think if you enjoy playing veteran for added difficulty, you should look past the power drop and consider that game will now at least offer some more reasonable level of challenge.

This doesn’t just apply you to but, generally speaking, I don’t really understand people who want to challenge themselves with higher difficulty settings but are okay playing an overpowered build that basically negates that difficulty. I mean, if you look at it another way, isn’t it sort of nice to be able to continue playing this build knowing that you’re facing some more legitimate level of challenge in the game?

Additionally, I should say, I do recognize that some people are going to put in ridiculous hours theory crafting and farming to create the perfect builds and it isn’t my intention to balance the game, especially normal / veteran around that. I expect that within the current limited difficult modes, people are going to amass more epic and perfectly rolled double rare items than they would if they played through the end of the content and then continued into epic difficulty. The ease with which a build can be created, in terms of how much gearing it needs to be powerful, is one of the things I take into consideration with balancing. The more gear reliant a build is, the less I worry about it.

Sorry if I’m drifting a bit too much, been up 28 hours at this point. At this point I’m just publicly wallowing in sadness. I loved that character =/

I’ve never had a problem with cheaters in singleplayer games though. Now if, let’s say, a person with duped items all given max rolls joins a multiplayer game I’m somehow in, startes decimating everything and shit-talking people about their crap gear/builds, then I would have an issue with it. But so far I haven’t really run into that.

But I rarely play multiplayer, and rarely check the builds nowadays since I can cobble stuff together on my own and have more fun that way since it’s ‘mine’.

Anyway, I’m off to sleep the grumpy off.

<3 u Crate

It’s fun making a higher difficulty easy through your own smarts and theorycrafting. Admittedly, this time it turned out apparently I was playing a really popular build (I think? Or maybe a variation) but I wouldn’t play on a higher difficulty and not equip gear for example to make it not easier.

Augh, really off to bed now.

Can you please increase spawn of Chthonian Rifts??

Sorry if I’m drifting a bit too much, been up 28 hours at this point. At this point I’m just publicly wallowing in sadness. I loved that character =/

Been there, and done that, but not anymore, but I get you!

I’ve never had a problem with cheaters in singleplayer games though.

In my view, one of the greatest challenges of developing Grim Dawn, is the sifting through what’s true and what’s not. How can a beta game, anything succeed if it’s being swayed by flawed data? Hacked and saved game data is no better than what the developers can test on their own before implementing their ideas with the rest of us.

Anyway, I’m off to sleep the grumpy off.

Good idea, and have a good sleep, “grumpy!”:rolleyes:

Grammar Edits only:

I would say that summoners are safer or perhaps easier then frenetic throw but definitely not better when it comes to the possible damage output that a good frenetic throw build can deal.

The clear speed of a summoner is less then quite a number of other skill builds that I’ve seen posted on the forum.

I’ll get around to posting my build/gear sometime tomorrow hopefully, perhaps give someone the character to test and hopefully show it in a video.

I hope Summoner doesn’t get nerfed to much in the future as I like having a build thats easy to use and I can use just for farming. I think also like some else said an easy build is good to draw new players into the game.

I don’t understand why many folks are complaining about melee builds being to squishy. I have a pure soldier build with all points in physique and a full set of Guardsman’s Rainment and he facetanks just about everything with ease. The only boss I have a slight problem with is the new one at the end of act 3.

They work! They work! I’ve been waiting for this my whole life! <Runs outdoor> THEY WORK! <runs away beyond the horizont>

Well there you go. Not everyone plays soldier, or puts all their points into physique, or has a full set of defensive-oriented epics.

About BWC transmuter. There are two ways of using BWC:

  1. Spammable AoE damage skill. It needs decent damage and throwing speed to be viable. I will not speak about it because I rarely play by such build. So I will not blame you that you reduced duration to 2.5s
  2. Damaging AoE debuff. This style requires good bonuses for low amount of point. OK, transmuter can help with this. But 6s cooldown is too big for melee character (just remember blitz). Also radius of the skill for 1 throw is too small.
    So I suggest to reduce cooldown down to 5 seconds and increase radius for 1m (by transmuter). It will not be OP because such build will require a lot of different skills to do something (and survive) during this 5 seconds. Another way to boost such playstyle it’s increasing Armor debuff on Demon Fire.
    Current Agonizing Flames is not good. %bonuses is not best play to invest your points (that’s why current FT is ridiculously weak).

About Quick Jacks. Everyone will spend only 1 point to transmuter. Because adding additional one just reduce penalty to %lightning damage. But it increase energy cost at the same time. It will be much easier to compensate %lightning damage by gear than compensate energy cost increase. Also it allows to save 1-2 skill points. So this transmuter requires further work.

Blast Shield. Skill required buff and this occasionally happened. But it would be good if you will add absorb to lightning damage too. Still needs some testing maybe it’s ok already.

PRM. This skill should not cost low amount of energy. It’s spammable arcanist spell. So it should cost tremendous amount of energy forcing players to invest a lot in spirit and energy regen. But it should give power for this. Main problem of PRM was weakness of modifers. Yes, main skill gave nice damage but modifiers was weak. Now you reducing energy cost of profileration. But this skill gives very low damage increase. Yes, it increases number of projectiles but AoE is not main problem of this skill. It have decent aoe even without profileration. So better to reduce number of projectiles but give better damage for this modifer.

About melee. It’s funny to read about struggling of melee characters after this stubborn Pneumatic Burst nerf. Still, I should say that soldier (1h+shield and 2h) feels good for me. At least it’s not weaker than other my builds. Nightblade…poor nightblade. Keep nerfing it. Another DB nerf…When will you stop already?

FT…well. Game needs new stat. +%damage skill which will multiply with all other parameters. This will allow transmuters to modify damage of the skill. Without it would be hard to balance same skills with cooldown and without. Also blade spamming is more caster based gameplay. While nightblade in general is more melee based mastery. So I think new Phantasmal Blades do not fit to the current mastery (it looked more organic when caster gameplay was possible due to transmuter).

Well there you go. Not everyone plays soldier, or puts all their points into physique, or has a full set of defensive-oriented epics.

Physique is main soldier stat. What is pretty obvious.

That can be played as a battlemage.Pretty obvious.

Wow lost 30-40% damage on frenetic throw, aww. is it really that op? in multiplayer games Cadence builds seemed to out dps me with like 200%
and the change to DEE is nice, but in my opinion the problem with the skill is not the damage, its the skill it self, you only shoot 1 projectile, and if you dont hit, you get 0 aoe, for me part of what makes frenetic throw good is the aoe, that even if you shoot a bit off targer, you will mostly still get some damage in. maybe if you made DEE explode even if it doesnt hit. that might give it some compensation. especial if you use the transmute. 1 Big explosion, but it does 0 if you dont hit a mob. seems a bit bad to me.