My point though is that playing FT in the previous build, you might as well have been playing on normal or super easy casual mode it made the game so easy.
The big issue here for me is that I feel this skill was nerfed to stop people with 1500 hours played and 100% prefix suffixed max level greens from wiping the floor with everything. I stopped in at a stream yesterday or the day before and saw the streamer with his character screen open, showing a whopping 1300 OA, more spirit than me by allot, and absolutely breezing through lower SoT in multiplayer.
Maybe it’s just the realisation that other people finding broken stuff in a game I love will result in it being reworked, nerfed or buffed is just reminding me a bit too much of Kripparian in POE. He broke the game every damn week, and every damn second week the devs would nerf stuff that was being abused by him and his buddies who played 16+ hours a day and had best in slot everything.
It’s like finding out the sandcastle you built was demolished because someone else made a sandcastle elsewhere and mounted a flamethrower on it, so now sandcastles are ruined for everyone.
Even after the nerf, I can run around Ashen Waste naked on veteran and totally destroy everything. Only the heroes and packs with minions provide any challenge. No gear was required for this build to be totally OP and really, even now, its still kind of OP.
I know this stuff is inevitable in games, ESPECIALLY during pre-release, but it doesn’t make it any less annoying.
Just want to say, I still love Grim Dawn and the devs, and I will keep playing your game for the foreseeable future. But a build I believed I created myself and enjoyed playing and tweaking got nerfed, resulting in my favourite character now leaving a sour taste in my mouth when I think about her.
I appreciate that it’s frustrating and I’m sorry that such pains come with balancing. PBlades is still one of the most powerful builds in the game and I think if you enjoy playing veteran for added difficulty, you should look past the power drop and consider that game will now at least offer some more reasonable level of challenge.
This doesn’t just apply you to but, generally speaking, I don’t really understand people who want to challenge themselves with higher difficulty settings but are okay playing an overpowered build that basically negates that difficulty. I mean, if you look at it another way, isn’t it sort of nice to be able to continue playing this build knowing that you’re facing some more legitimate level of challenge in the game?
Additionally, I should say, I do recognize that some people are going to put in ridiculous hours theory crafting and farming to create the perfect builds and it isn’t my intention to balance the game, especially normal / veteran around that. I expect that within the current limited difficult modes, people are going to amass more epic and perfectly rolled double rare items than they would if they played through the end of the content and then continued into epic difficulty. The ease with which a build can be created, in terms of how much gearing it needs to be powerful, is one of the things I take into consideration with balancing. The more gear reliant a build is, the less I worry about it.