And? Does this change anything?
Because melee should be able to survive better without 100 hours of farming for gear, IMHO.
Blast Shield needs more buffs aginst other damage types.
Yes, energy is not my issue with PRM. Bosses laughing from me tickling them with the skill is. I don’t know, maybe have multiple missile shards hit the same hit box so the boss can be hit harder with the missiles while not making it OP against trash. 
Pretty much yes.
still issues with enemies standing near walls, cant hit the marked enemy with Frenetic Throw
This fix resolved another issue with these skills. Was mostly noticible in the versions with cooldown, where only one projectile hit enemies.
But also the spamable versions benefit of the fix, so that you should have more hits with Phantasmal Blades now, which should balance out the reduced damage per hit you have observed.
Your mileage may vary depending on your build.
well i played Frenetic throw as melee anyway, so it seemed like i hite with all my knives. too me it was a benefit that the knive spread more. more aoe
so im partly sad that they are soo close now, but i guess the ranged single taget is better., but still more damage going close up. 
Well, now I don’t know whether this is just problem for me, but seems like nobody noticed that BWC transmuter in patchnotes states that it reduces enemy phys resist 25%, but in game it says that it reduces enemy phys dmg 
Also I would increase its radius via the transmuter also, because putting in points for radius seems pointless, if you are gunning for transmuter - you won’t need it as a dps skill, only debuff, as you stack phys dmg anyway. Well maybe you just thought of late late game where points are aplenty.
For PBlades in Nightblade, i would personally put in regular spread at bigger range instead of randomized. Now that I hear it is really narrow, I think that will hurt clearspeeds even more. With regular wider spread you will be able to put in real dps by getting a bit closer anyway.
The melee situation could possibly be influenced by POE… maybe have character gain 5-6sec long buff after hitting enemy in melee, or with melee ability, that gives player some %total dmg resist and %CC duration reduction? Call it battle-trance or whatever 
Medierra said he might adjust the spread based on player feedback.
There, there. Breathe, breathe deep. 
I was informed that the Writs change is not retroactive. If your purchased and used a Writ, you will have to use another to apply the higher bonus for Elite difficulty.
I mean I don’t mind the Pblades change it’s just uhh…2/3 of my characters were COLD based PB builds that used the flat damage from Heartseeker with little investment in Nether’s Edge and uhh…I’d respec but I’ve respec’d so much for all the previous build changes that it costs one of my chars…5k per point now…sooooo…yea sorta screwed me over LOL. I actually like the narrower spread tbh, makes up for the fact my blades do like half the damage they did before xD. But…yea this is going to take a while to fix for me. I might be better off just trashing entire characters and starting over from scratch atm.
Edit: Now it’s at 10k per skill point to respec LOL uhh yeah…still got 7 points I need to get out of Pblades before I’ve re-allotted all my points. Hopefully dropping Pblades for this build http://grimcalc.com/build/JYkgNQ works out, I feel it coming around already a little tbh, Shadow Strike to close distances, Lethal Gambit for Single Target, Sky Shard if you shadow striked yourself into a large crowd. Flash Freeze, Ring of Frost for more CC. Best I could come up considering investments already made into mastery skill(s).
Any donations welcome lmao. I need new gear now too xD.
My PB character has to chug a lot of energy potions now after this change. At level 50 I have about 650 spirit and roughly 3k energy (I have 50 mastery in Nightblade and 25 in Occultist). With that much of an energy requirement and the need to invest so heavily in spirit I think this skill may not be well suited to be in this mastery without more changes.
As for the spread of the knives, why not allow us to control it with cursor placement? Have it so that the cursor close to the player character makes a wide arc and the cursor placed further away makes a narrow arc. This is how multiple projectiles are controlled in Path of Exile for example. This would allow you to use a wide spread for aoe and a narrow one for single targets.
I had to uncheck the “Classic Targeting” option to allow me to right click and attack without hovering over a target, so that may be an issue if that is the default setting.
What is your energy regeneration?
After buffs I think it’s around 30, but the skill costs 60.
With buffs I have 1323 energy left and regenerate 38.63 per sec. My skilling is 10-7-7, which results in a cost of 36 energy. Due to my cast speed of 135% I run out of energy eventually, too, but not that often. Damage output is 400-600 and I crit for 800-1.000 on normal difficulty.
You would either want to lower the costs or increase your regeneration - probably both.
yeah the change they made to skills keybound to the keyboard is killing me. You no longer can attack move attack move like I used to be able to (well you can do it but it is very lunky, half the time you don’t attack). Now you have to spam the skill which is very costly with a high level Callidor’s Tempest. And my 68 energy regen just isn’t cutting it anymore.
really wish they wouldn’t have made it possible to hold down 1 and spam the skill. But I’m getting used to it now, just need to fix my energy regen. It also makes me take alot more damage then I used to.
Or burn through potions a lot faster. My main point was they changed the costs in one of these hotfixes so it is more expensive now. With the B26 patch that I used to get to 50 I did not have as much trouble with energy, and now I do.
Since the damage types were switched around too there has been discussion about whether it is better to push pierce/physical or just go full magic (cold, chaos, vitality). With such a high energy cost I’m guessing that physical/pierce would not be viable without the cooldown, you simply would not have enough spirit. My character is heavy on spirit and I can’t keep up without heavy potion use - it’s a very costly skill.
How long can you sustain PBlades before taking a potion? I have 475 spirit, 3647 energy, 31.98 regen, and 120% cast speed.
I can cast PBlades (12/12/12 for 60 energy cost) non-stop for 45 seconds before I run out of energy. That seems reasonable to me. Having enough regen to negate the cost would make the skill boring to me.
You must have faster cast speed or something.
It seems like Christmas came early, these recent updates have made me a very very happy player.
Had to pinch myself to make sure I wasn’t dreaming when I saw that the faction rings were now available without me having to grind lots of points.
Well done!