Badge of Mastery feels a bit dated and deserves some needed love & attention

3 Likes

fine, then what was ur post about?

it added nothing productive to the whole thing aside from saying “bom better dead, duh” without any proper explanation as to why you personally think that way. no reason, no nothing.
awesome! :slight_smile:

Sure let me go back 7 years to explain ancient consequences of past mistakes that are no longer relevant.

You asked your question, you got your answer:

The thread continued, so I weighed in in memey-er/less PR terms.

But if you’re looking for explanations for opinions, feel free to explain why you feel this way:

sure, please do that! :slight_smile:

which adds nothing, thanks for proving my point.

isn’t it painfully obvious just by reading the OP I made?
cmon now… or ur just trying to gaslight me here?
sure feels that way!
in that case I would kindly ask u to stop and move on if you have nothing of value to add to this anymore.
thank you!

No, it isn’t.

It’s obvious you have those opinions, but it is not obvious why.

That is not how open forums work. :wink:

But the value I am adding here is asking you to explain your opinion.

Let me rephrase:

Why do you like Badge of Mastery?

Cuz as stated the values on it are low / bad / outdated and dont fit / feel useful on 99,99% of builds which also happens to be the very reason why it is not used - which I already said too.

real shame…

Cuz I think that there is good & useful potential behind the whole idea of BoM, if there wasn’t I wouldn’t even have bothered making this thread in the 1st place.
With suggested changes it would imo actually be useful for once.
As in able to fill +level holes for certain builds/skills, provide good but not too strong bonuses, act as a nice currency sink for endgame and as desireable chase item that get’s players excited when they finally hit that one double skill combo they want for their build(s).

1 Like

Actually the item is more relevant now than in previous years, imo. A lot of conversions and odd mods were added in the game but you often find yourself out of gear options to actually play the skill. Like lightning Vire has two dedicated items but where are you supposed to find points for it in relevant gear? Or cold doombolt, elemental aegis, chaos CT, etc.

As balance becomes tighter this gear deficit for some builds becomes more prominent. And there is almost no place left on existing MIs to cover the needs of nonobvious builds.

I don’t see how buffing the item would do anything to the strongest builds, or would contradict current game’s direction. But that’s just me. Make it like 40-50% dmg and have the suffix roll a resist instead, like on conduit. Would be a good item incouraging diversity.

4 Likes

Also let me pull a reverse uno card on you & I’m actually curious too:
Why do you dislike / want BoM removed, instead of making it a decent item?
Just cuz the item is “old” isn’t rly an excuse.

Well I’m so glad you asked.


Badge of Mastery is a really problematic item.

There are two angles to consider when looking at the effects of changing it: what are the repercussions on the endgame/fully-optimized scene (e.g., perfect +5 BoMs) and how desirable is BoM in that scene? If BoM is too desirable, not even necessarily to the point of being overpowered but possibly being Best-in-Slot for X-number of builds, then that sets up a negative gameplay experience for people looking to play those builds legitimately.

Badge of Mastery is, at a design level, a GDStasher’s dream item.

But for everyone else, it’s something of a nightmare. Sure, a player could dump hundreds or thousands of hours’ worth of crafting mats into BoM crafting, and congratulations, you have your endgame sink that you were talking about. The problems, however, are many, least of all that it would be required to do so to get the BoMs one wanted. First of all, crafting in GD kind of sucks. This is its own problem, of course, and one basically everyone who has ever crafted an endgame relic is intimately aware of. There’s a reason we made autohotkey scripts back in the day for BoM crafting, to spam through hundreds or thousands of crafts without deleting our fingers (or mouse buttons). Second of all, the vast majority of returns from BoM crafting are lackluster. Not only are the odds stacked against you for getting the exact combo that you want/need, but most of the combos that you do see will be utterly useless - bonus points if you land +5 to a skill that doesn’t really care about skill levels. (Sure, you could improve this by taking them out of the pool…theoretically. But then you run into the legacy item discussion…) It’s really, truly disheartening for players to blow all of their resources on (an unfun) crafting system and walk away with nothing to show for it. That doesn’t motivate future gameplay, it doesn’t inspire them to waste untold hours more to try again.

Of course, you don’t see any of this pain and suffering with GDStash.

So we have, in Badge of Mastery, an item that is unfun to pursue and thus the solution was to keep it undesirable. Making it desirable does not fix the item’s issues, it just makes them resurface and taint the rest of the game again. It is a problem if Badge of Mastery begins to see more use. For the health of the game and its community, it is better left dead than alive.

Contrast this against the Conduits, for example, and we can see Crate learning from their mistakes. There are, first of all, many Conduits - one for each class. Not only does this narrow down the loot pool (and thus randomization) for a given Conduit craft, but it also means that usually you’ll walk away with something useable (a +1 Amulet for your class with some phat resists) even if not necessarily ideal. More importantly, when you do roll what you’re looking for (e.g., in the skillmods), the secondary roll (the resists) is of a far lesser potency that you usually won’t care what you wind up with. Sure, I’m certain there are niche edge cases where X Conduit build really wants Y resist roll, but the functionality of the build’s gameplay is not beholden to getting the one-in-a-hundred-million roll like with Badge of Masterty.

3 Likes

Ur very welcome and thank you for taking your time in giving this very detailed answer on why you think BoM is bad for the game!
Thank you very much! :+1:

Need that original logo back Crate. The current one is bland and uninteresting. Looks like a placeholder. :grimacing:

3 Likes

Badge of Stonebinder Cuffs when?

Item is silly and doesn’t make sense in the game now, it’s a grim stashers dream and pointless for anyone else with the huge amount of potential rolls. Was also made before we got like 18,000 + skills added to every item in the game. Just ask for +guardians on a cold item and call it a day

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