Balancing Meme

For the record doom, I always appreciate/respect your pushback. And I’m not trying to argue with you, so much so as I’m trying to have a discussion here.

Why shouldn’t its overtune-ness be a factor? If it renders all other vitality offhands for the shaman class obsolete as far as efficiency goes, surely it has further widened the chasm between underperforming gear, and OP gear.

But the complaints were before the new/improved valduun was introduced.

And I believe the complaints about ES revolved predominantly around the fact that it is unaffected by conversion mods affecting FS.

But with valduun, and with the innate %WD on ES, you’ll get near perfect conversion without even trying.

Perhaps. But I still think they are plenty of ways to rebalance this item.

There are no viable aether SBoE specs in the end game. Not once have I ever seen a build use transmuted SBoE.

It has nothing to do with a 6 minute clear.

But we aren’t playing under these same older conditions. The game has gotten significantly harder, and the buffs sets like deathguard have received pale in comparison to the power creep.

Especially when these sets are nips deep in one of the most undersupported damage types - acid.

I know for a fact that superfluff has written essays on deathguard, arguing for its buffs; I too have pushed for buffs to acid damage and have explained why I think it’s underperforming, yet too little has been done to address to core issue of the problem:

  1. CC-res
  2. OA/DA
  3. Resists

Sure, there are new rings, and new acid items which will help these sets more, but these aren’t enough.

And yes, you are right to say that not all builds should be performing at the same level in my privileged min/maxer world.

But surely something’s off when a deathguard spec using double rares is performing worse than a storm serpent spec without double rares!

EDIT: Moved the comment here