Barrelsmith's Destroyers Set

Hey Every1:-)

So i played around with barrelsmith set a while now and noticed a couple things that bug me a bit.

I feel like grenado radius mod is kinda lackluster (0.5 m is a joke) 1.5m would be appropriat and make the skill attraktive to pick/use.
Also that conversion is no meat no fish…i mean 100% phys to fire is cool but what about pierce? That would even make sense if u could scale that pierce portion but i just dont see any viable option to make a fire/pierce build…that would be a total mess.
There are couple items with pierce to fire conversion but not enough, like 70-80% max…and even 100% conversion would not be effective cuz u cant get enough good pierce flat mods (devotion or gear)…so those items are more or less placeholders, imo its better to scale fire directly in this case.
That brings me to 15% phys to fire conversion on a phys-based gun…like wtf that doesnt make any sense^^ make it 50% or delete it completely (that concerns pretty much every gun)
There are no solid options for gun builds but elemental (which makes me sad), with exception of couple specific sets like valdun…but still, no real range pierce devo proc.

Anyways, i think barrelsmith should be full fire or full pierce themed (which will require a change to pierce ratio)…and since it gives a solid boost to bursting round, it should give some specific mod for that…like phys to fire conversion or aoe increase…dunno some shit like that:-D

Cheers

The conversion is that low because it’s intended to dual wield. You can get 12 - 18% conversion, so let’s say you get 15% on both, you convert 30% physical to fire, now add components to that, 50%. You can’t just simply be able to convert 100% of the damage to yours all the time, if this was possible, my Witch hunter would hit for at least 100k per hit without crits. 70 - 80% pierce -> fire is huge. Imagine if you could convert every damage type to another damage type (e.g. fire) with one item, or whole set. You’d have a character that annihilates everything. Average DPS of 200k.

About Grenado range, 0.5 is not much but it’s enough. Grenado isn’t supposed to kill 200 mobs with one cast only. It has MASSIVE damage anyway.

Focusing on two damagetypes isn’t that great of an idea, because resist reductions is what makes your characters strong.

To wrap this up, Barrelsmith’s are more of a hybrid duo, because they boost your skills, along with auto attacks. I do think this set needs some love, though, because there are many other guns (fire based) that ouscale them or do something slightly better. From my experience, people rather build either a caster or an auto attack relied character.

Yea…u get like 50-60% conversion we all know that…what about the other 40? If its not 100% in total its not worth it to invest in both damage types (with few exceptions) but focus just one, gear and devos play a huge role. It IS possible to convert 100% of ur dmg type items like blood orb of chton and beronath. Darkblaze set is also retarded (talkin about ur average 200k dps) + u get some random items that support its conversion even more.

Who said grenado should nuke 200 mobs wtf^^ with its current radius u have difficulty to actualy hit fast mobs…+0.5 mod is a slapstick almost irrelevant and its dmg is not so massive considering that the cast itself is not instant…it actualy lowering ur average dps 150-200k crit nuke is like 2-3 shots with FS…outside of utility grenado has no real use not with that aoe…

“Focusing on two damagetypes isn’t that great of an idea, because resist reductions is what makes your characters strong.” Exactly what im talkin about…thats the problme with those pseudo conversions. If crate implements items which convert 100% of some type (or even multyple types to a single1), they should give such options for every dmg type in the game. We already have shit like darkblaze with a full fire strike-line conversion…by far the most OP build ive made. If they dont add full conversion to all types they should nerf the shit out of darkblaze or random items which compliment the set iteslf.

The solution to the pierce damage on grenado is not perfect, but you can (and probably should) use a kymons medal to convert it to lightning. Yes, still not fire but at least much better supported by demo skills and elemental storm and such things. And you can get this from a shop that’s easily farmed without restarting the game all the time.

On the other hand you can convert the pierce damage on canister bomb three times, including once on this set. Overkill much?

Then don’t? Conversion is just another way of accruing damage and you get as much as you can manage without compromising defense.

Let me put it this way - with how things are now, if you could also convert all of Grenado’s Piercing to Fire alongside it’s Physical, there is the potential that it’s damage would have to be lowered so it does not get too higher but how do you do that without effecting other Grenado builds?

I don’t think Grenado really needs the area increase, it pairs well with Canister Bomb which should already be your go-to spell for wide area damage. The Barrelsmith Twins boost both because both skills have their roles.

By that u mean i should just cut 40% of my effective dmg output and scale the other 60? Thats what im forced to do cuz i can only convert 60% in total…and thats bs. My darkblaze does tripple the dmg with FS alone, just cuz of its conversion like wtf…whats the point of having an item if u cant utilize it fully, 15% conversion to fire on a phys based gun which dosnt support phys dmg, u effectively cutting off a huge portion of its dmg…wouldnt it be better to just get rid of that useless %pierce mod, change the base to fire and delete conversion and balance it right, or just make it phys gun and get rid of those fire mods etc.

Thats simply bad design…some shit get 3 different items with same fuckin mods for the skill on it and the most obvious stuff like lightning to fire for FS (or whatever skill u like) on a set that dosnt support lightning is a nogo…bs.

Cheers

It doesn’t matter if you convert 60% or 100%, damage is damage. Grenado builds aren’t currently lacking in damage so I don’t think you need more, if you do, feel free to provide your character and screenshots as an argument/proof.

You especially do not need more global conversion (the 15% physical on the pistols/components) as this effects other skills, gear procs and celestial powers (like Meteor Shower) as well.

whats the point of having an item if u cant utilize it fully

You will be hard pressed to make full use of every item in every build, get used to it. You use what you can on an item - some items will offer more, some will offer less. Justice set is an example, it’s used on builds other than Fire Forcewave like Purifier because it is an excellent defensive Demolitionist set.

15% conversion to fire on a phys based gun which dosnt support phys dmg, u effectively cutting off a huge portion of its dmg

Unless your Grenado is sporting % weapon damage (which it doesn’t by default), it doesn’t matter if the gun deals Physical damage or not, it doesn’t impact Grenado’s damage, only the % bonuses, skill modifiers and global conversion will.

The gun is not physical-based in the slightest as it loses physical damage because it converts it to Fire, no Physical build would use these as they’re losing damage that way.

By that logic, every two handed weapon’s conversion should be 100%, and every one handed should have conversion increased to 50%. It is doable, but by that Crate would need to buff every monster in the game to match the overload of damage that our characters could pull off.

As I already said, if Crate followed your logic, many character’s damage would be enormous. My Witch Hunter would have effective damage increased by at least 100% of the current damage it deals, so would other characters, and characters that don’t use conversion (most of casters, for example pet builds) would lose damage by that.

Again, as I said, Barrelsmith combo is a caster set (supports auto attacks too), and therefore if they increased the conversion they’d need to nerf the guns. It would be rather understandable if they added additional 20 - 40% conversion of physcal damage to fire if you wield both guns, but then again, the guns itself would have to be nerfed. I thought the same as you some time before, where I said they should have increased conversion, but then I realized it’d be OP. You have to take in account every build, not only one. Barrelsmith Commando would be broken if they granted 100% conversion together, because you could go with Cadence, max it out and deal even close to 500k per hit with the third hit. With a dual gun build. Also, you’d be tanky too since Soldier + Demolitionist builds have much armor in general as well as free armor absorption (from soldier).

You’re basically stuck with a thought that Grenado Purifier doesn’t convert enough physical damage even though Barrelsmith Grenado Purifier can hit for 100k per bullet and the Grenado can even annihilate a nemesis monster. Grenado in general is super strong, but no one ever picked it because of no support to that particular skill except for two (if I am not mistaken) fire-based items. Now we got a cold/pierce set in addition to that, and people start to have fun with it, and I still think the cold/pierce grenado is way, way weaker than Barrelsmith’s fire Grenado.

Additional fun fact: every one handed weapon, except for very rare ones, convert 12 - 18% physical damage to another damage type.