Hot on the heels of our huge v0.9.2 combat update, we want everyone to know that we are not about to slow down. In fact, we are bearly getting started. There is so much left to talk about, it simply cannot wait.
Today, we are proud to announce the major features of our upcoming v4.1.24 update. This may feel like a bit of a big version jump, but bear with us, it will all make sense.
Keen eyes will observe some immediate changes in the key art. As you may have surmised, this update will bring in the highly anticipated and overwhelmingly requested swap to bears. As bears do not in fact have thumbs, this may have some adverse effects on the productivity of your town, but we believe it will be more than made up for by the fact that the villagers will be bears. Welcome to the Farthest Frontbear!
With the changes to villager bears, we immediately realized that there was a conflict with another of our features, which is wild animal attacks. It took our science division 16 months of research and development, but we came up with a solution: bear villagers. These dangerous animals will wreak havoc upon early settlements, but your late game defenses should prove more than sufficient. Just remember to fence off your barn animals!
On the contrary, Bears are an integral part of historical city or town building. The cities of Berne and Berlin are both named after earlier words for Bear, and the symbol of Berlin is the Dancing Bear (which FF doesn’t have, but I’m sure will before release).
The Bear is the most common totemic animal in the world, much more common than tigers, tardigrades, tasmanian devils or tortoises. Bearskin busbys were the cap of choice among elite European troops of the 17th and 18th centuries (I’m really surprised FF doesn’t have them for the Heavy Infantry).
Finally, Bears are one of the foundation animals illustrated in the books in the FF Libraries: Goldilocks and the Three Bear Facts - a furry tail Hucklebeary Fin by Samuel Trout The Right to Arm Bears by Thomas Pain The Polar Bear Express by Van Allsbear
How could we bare to have a game without bears, biers or beer? FF needs all three, and now it has them.
Until a few years ago it also had a bear pit with a couple of bears living in it which people could visit. This was changed into a much larger park area for the bears along the banks of the river Aar.
I did and it was fun until I realized I could never have Chickens, let alone goats or cows. I kept wondering why the deer were being wiped out so fast until I watched non hunters attacking and killing them, lol. I didn’t have to worry about the wolves at least.