Beginner making a mastery - question thread

I’ve decided to make a mastery in GD that resembles my character that I had in mind when I was reading fantasy books like Eragon, LoTR etc.

This is my first experience modding any game. After reading a little bit on forums and watching Ceno’s video (half of it so far, I was so eager to start modding that I stopped midway :smiley: ). After half a day I’ve finally managed to make something. Several questions popped, I assume much more will come. It’d be great if someone helped me a little bit. If I happen to achieve something that satisfacts me, I’ll share my work.

On to the questions:

1)I’ve based one skill on Fire/Explosive Strike. I’d love to have some additional energy cost on Explosive Strike. Couldn’t find anything that would increase it. Even copied the line responsible for it in FS in a notepad and added it to Explosive. Nothing changed.

2)I’ve used Veilf of Shadow/Mogdrogen’s Pact. One affects enemies and one just myself. Is it possible to make an aura (and some additional skills that modify/transmute it) to affect somehow both me and enemies? For example a fire aura that burns enemies in a radius and adds fire damage to my attacks.

3)Class/skill images are in TEX. Could I use something else? If not, what program do you use to convert jpg or whatever into TEX?

4)At the moment I’m using ModdingTutorial. If I want to test this character in Cairn, do I have to just delete everything that isn’t connected to my character?

5)This one just came to my mind. Is there a way to allow Brimstone to shoot projectiles in melee? I see that it qualifies only ranged weapons. That could stop melee from shooting them. But. Why does it still add damage to melee hits (even if they aren’t qualified)?

6)Any tips regarding modding? Regarding making a mastery? I’m sure more questions will come. :slight_smile:

Watched whole Ceno tutorial. Somewhat answered the TEX question.

I suppose I’ve asked too many questions at once, so for now let’s solve this thing:

7)I’ve made SkillSecondary_ChainLightning skill modifier to my main skill. Got it to work somewhat. Only thing that doesn’t work is WeaponDmgPct. No matter what number I put there, it doesn’t seem to incorporate weapons damage into the chained lightnings. It just does dmg from Offensive Parameters (there’s no weapon dmg here). I even found out later, that Primal Strike uses the exact same thing. So I copied it and it also didn’t use weapons dmg at all. Any ideas how to solve it?

Explosive Strike used to have +Energy Cost, however a recent tech update that enabled its AoE to work with melee for some reason also got rid of the slot to increase a character’s energy cost/usage. This isn’t anything you’re doing wrong, it’s a hardcoded engine thing.

Not without autocasting a separate skill, unfortunately.

The Asset Manager is what you use to create .tex’s. Right click a source file -> Auto Create Asset… -> select your desired parameters. TGA files are recommended for bitmaps/textures.

Um, removing the map from the ModdingTutorial should suffice.

You beg Crate. :slight_smile:

Make sure you have hair to pull out and be willing to ask more questions. Also be willing to be told that some things just can’t be done.

As to your 7th question, it’s a little difficult to diagnose without seeing the file itself.