doesn’t really require kiting
Benji fight
Grava fight
what you do is make it beefy enough to facetank, this basically just means a certain amount of “core” stats/base defence where you can’t be 1shot, and then ex able to heal up fully and fast enough, reliably enough, that any other inbetween dmg gets “reset”
*obviously still have to pay attention to the regular big danger stuff intended to be avoided
another “handy” way to look at it is, your cooldown is pretty low, if you’re trying to kite “constantly” you’re effectively wasting the low cooldown you invested so hard to build, aside from just the basic “wasting” dps
Your a melee build, build/set up to be able to melee('ing?), then just withdraw only when necessary.
And if you’re in a group fight scenario you have the benefit you can avoid some danger just by attacking something on the other end of the pack; shadow striking forth and back between enemies left and right.
i think this is probably one of the best examples i’ve ever come across of why to not underestimate even an actual glass cannon(ignoring we can just build less glass) [1.2.0.3] - Deathmarked Ice Cold Spellbreaker (no MI) - SR85-86 - Ravager of Flesh 1 min - Callagadra 2:03 - Avatar of Mogdrogen
this is a super squish melee on paper, and i personally could not replicate OPs feat without some changes
But the result still speak for themselves, it could facetank a superboss (before additional changes in 1.2.1+), and one of the hardest hitting enemies in the entire game; “no kiting”
i would personally not, without modifiers you’re just not really getting great scaling on RoS dmg wise imo, so for me it’s mainly there to debuff enemies with Fumble via circle of slaughter cheap breakpoint
dmg gains will be minimal so for me not worth it
passives, buffs, offence/defence