Bell Slope, MPOverrideDbr help to understand

Bell Slope: 100;50;50;25;10
Target level: 100

Item Levels in table: 100, 101, 105, 106
Item weights in table: 10, 10, 10, 10

The bell slope modifies the weights depending on the item’s level relative to the target level.

Ex.

Item level 100 is equal to the target level, so it is modified by the first entry in the bell curve: 10 * 100

Item level 101 is the next closest in the table, so it uses the second entry: 10 * 50

Item level 106 is the 4th closest to the target: 10 * 25

If MPOverrideState == true then use MPOverrideDBR instead of the DBR reference in the script’s DBR table.