benefits to Common Light Armor

In the latter half of the game, basically many points are allocated to the physique, so the merit of using light clothing is meaningless.:rolleyes:
How about having some merit (eg attack and cast speed for gloves, avoid chance for boots)?


I am using a translation site. Forgive me if I am wrong.

But, but … there is no light armor in the game anymore. :wink:

I get your argument about physique being the most important attribute. The majority here on the forums seems to agree with this, but some people think differently and do not sink 90+% of their attribute points in physique.

But you gave me an idea. What if certain (rare) affixes were more prevalent on normal armor and certain others more on heavy armor? That would help to make the different armor classes feel more distinct.

Light armor has the advantage of being more stylish.

TRANSMOG WHEN

That sounds like an excellent idea to make caster armor even worse. Go go spirit :slight_smile:

Yes, it might be a bad idea. I also want defensive bonuses on (caster) armor and offensive ones on heavy armor. But of Featherstep and of Dancing Shadows sounds like they were made for normal armor, whereas of Kings and of the Flesh Hulk might befit heavy armor better. And they can still appear on all kinds of armor, but on one type they are more frequent.

their change makes sense on the one hand, but there’s SO many -% physique required to wear armor that any caster should be able to wear most heavy armor.

i almost never even bother with the armor amount unless the character needs to facetank literally everything. it’s all about stats and % armor absorb.